Moves
Every move in the game with its battle data. The Tags column shows which RogueMon rule lists a move is on; select a tag to show only those moves. A marked move has a ruling: hover over or tap the dot to see when it is banned or changed. Click a column header to sort.
Showing only
| Description | Tags | |||||||
|---|---|---|---|---|---|---|---|---|
| AbsorbBanned: wild battles from A1 | 20 | 100 | 25 | ✗ | Inflicts regular damage. Drains half the damage inflicted to heal the user. | |||
| Accelerock | 40 | 100 | 20 | ✓ | Inflicts regular damage with increased priority. | |||
| Acid | 40 | 100 | 30 | ✗ | Inflicts regular damage. Has a 10% chance to lower the target’s Special Defense by one stage. | |||
| Acid Armor | - | - | 20 | ✗ | Raises the user’s Defense by two stages. | |||
| Acid Spray | 40 | 100 | 20 | ✗ | Inflicts regular damage. Lowers the target’s Special Defense by two stages. | |||
| Acrobatics | 55 | 100 | 15 | ✓ | Inflicts regular damage. If the user has no held item, this move has double power. | |||
| Acupressure | - | - | 30 | ✗ | Raises one of the target’s stats by two stages. The raised stat is chosen at random from any stats that can be raised by two stages. | |||
| Aerial Ace | 60 | - | 20 | ✓ | Inflicts regular damage. Ignores accuracy and evasion modifiers. | |||
| Aeroblast | 100 | 95 | 5 | ✗ | Inflicts regular damage. User’s critical hit rate is one level higher when using this move. | |||
| After You | - | - | 15 | ✗ | The target will act next this turn, regardless of Speed or move priority. If the target has already acted this turn, this move will fail. | |||
| Agility | - | - | 30 | ✗ | Raises the user’s Speed by two stages. | |||
| Air Cutter | 60 | 95 | 25 | ✗ | Inflicts regular damage. User’s critical hit rate is one level higher when using this move. | |||
| Air Slash | 75 | 95 | 15 | ✗ | Inflicts regular damage. Has a 30% chance to make the target flinch. | |||
| Alluring Voice | 80 | 100 | 10 | ✗ | Inflicts regular damage. If the target had a stat rise this turn, it becomes confused. | |||
| Ally Switch | - | - | 15 | ✗ | User switches position on the field with the friendly Pokémon opposite it. | |||
| Amnesia | - | - | 20 | ✗ | Raises the user’s Special Defense by two stages. | |||
| Anchor Shot | 80 | 100 | 20 | ✓ | Inflicts regular damage. Traps the target. | |||
| Ancient Power | 60 | 100 | 5 | ✗ | Inflicts regular damage. Has a 10% chance to raise all of the user’s stats one stage. | |||
| Apple Acid | 80 | 100 | 10 | ✗ | Inflicts regular damage. Lowers the target's Special Defense by one stage. | |||
| Aqua Cutter | 70 | 100 | 20 | ✗ | Inflicts regular damage. User’s critical hit rate is one level higher when using this move. | |||
| Aqua Jet | 40 | 100 | 20 | ✓ | Inflicts regular damage with increased priority. | |||
| Aqua Ring | - | - | 20 | ✗ | Restores 1/16 of the user’s max HP at the end of each turn. If the user leaves the field, this effect ends. | |||
| Aqua Step | 80 | 100 | 10 | ✓ | Inflicts regular damage and raises the user's Speed by one stage. | |||
| Aqua Tail | 90 | 90 | 10 | ✓ | Inflicts regular damage. | |||
| Arm Thrust | 15 | 100 | 20 | ✓ | Inflicts regular damage. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. | |||
| Armor Cannon | 120 | 100 | 5 | ✗ | Inflicts regular damage, then lowers the user’s Defense and Special Defense by one stage each. | |||
| AromatherapyBanned: trainer battles from A1; wild battles from A1 | - | - | 5 | ✗ | Removes major status effects and confusion from every Pokémon in the user’s party. | |||
| Aromatic Mist | - | - | 20 | ✗ | Raises a selected ally’s Special Defense by one stage. | |||
| AssistBanned: trainer battles from A1; wild battles from A1 | - | - | 20 | ✗ | Uses a move from another Pokémon in the user’s party, both selected at random. Moves from fainted Pokémon can be used. | |||
| Assurance | 60 | 100 | 10 | ✓ | Inflicts regular damage. If the target took damage this turn for any reason before this move is used, this move has double power. | |||
| Astonish | 30 | 100 | 15 | ✓ | Inflicts regular damage. Has a 30% chance to make the target flinch. | |||
| Astral Barrage | 120 | 100 | 5 | ✗ | Inflicts regular damage. | |||
| Attack Order | 90 | 100 | 15 | ✗ | Inflicts regular damage. User’s critical hit rate is one level higher when using this move. | |||
| Attract | - | 100 | 15 | ✗ | If the target is the opposite gender from the user, it falls in love with the user, giving it a 50% chance to do nothing each turn. | |||
| Aura Sphere | 80 | - | 20 | ✗ | Inflicts regular damage. Ignores accuracy and evasion modifiers. | |||
| Aura Wheel | 110 | 100 | 10 | ✗ | Inflicts regular damage and raises the user's Speed by one Stage. The type depends on Morpeko's form. Fails if the user is not Morpeko. | |||
| Aurora Beam | 65 | 100 | 20 | ✗ | Inflicts regular damage. Has a 10% chance to lower the target’s Attack by one stage. | |||
| Aurora Veil | - | - | 20 | ✗ | Reduces damage from physical and special attacks by half for five turns. | |||
| Autotomize | - | - | 15 | ✗ | Raises the user’s Speed by two stages. Halves the user’s weight; this effect does not stack. | |||
| Avalanche | 60 | 100 | 10 | ✓ | Inflicts regular damage with decreased priority. If the target damaged the user this turn and was the last to do so, this move has double power. | |||
| Axe Kick | 120 | 90 | 10 | ✓ | Inflicts regular damage. Has a 30% chance to confuse the target. If it misses, the user takes damage equal to half its max HP. | |||
| Baby-Doll Eyes | - | 100 | 30 | ✗ | Lowers the target’s Attack by one stage with increased priority. | |||
| Baddy Bad | 80 | 95 | 15 | ✗ | Inflicts regular damage. Reduces damage from physical attacks by half for five turns. | |||
| Baneful Bunker | - | - | 10 | ✗ | Grants user protection for rest of turn. If a Pokémon attempts to use a move that makes contact with the user, that Pokémon will be poisoned. | |||
| Barb Barrage | 60 | 100 | 10 | ✗ | Inflicts regular damage. Has a 50% chance to poison the target. If the target has a major status ailment, this move has double power. | |||
| Barrage | 15 | 85 | 20 | ✗ | Inflicts regular damage. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. | |||
| Barrier | - | - | 20 | ✗ | Raises the user’s Defense by two stages. | |||
| Baton Pass | - | - | 40 | ✗ | User switches out, passing its stat changes and many volatile effects (like confusion, Leech Seed, Substitute, etc.) to the replacement. | |||
| Beak Blast | 100 | 100 | 15 | ✗ | Begins charging at the start of the turn, then attacks as normal. Any Pokémon that makes contact with the user while charging is burned. | |||
| Beat Up | 1 | 100 | 10 | ✗ | Inflicts regular damage. Every Pokémon in the user’s party, excepting those that have fainted or have a major status effect, attacks the target. | |||
| Behemoth Bash | 100 | 100 | 5 | ✓ | Inflicts regular damage. | |||
| Behemoth Blade | 100 | 100 | 5 | ✓ | Inflicts regular damage. | |||
| Belch | 120 | 90 | 10 | ✗ | Inflicts regular damage. Can only be used if the user has eaten a berry since the beginning of the battle. | |||
| Belly DrumNo effect: trainer battles from A3; wild battles from A3 | - | - | 10 | ✗ | User pays half its max HP to raise its Attack to +6 stages. If the user cannot pay the HP cost, this move will fail. | |||
| Bestow | - | - | 15 | ✗ | Transfers the user’s held item to the target. If the user has no held item, or the target already has a held item, this move will fail. | |||
| Bide | 1 | - | 10 | ✓ | User waits for two turns. On the second turn, the user inflicts twice the damage it accumulated on the last Pokémon to hit it. | |||
| Bind | 15 | 85 | 20 | ✓ | Inflicts regular damage. For the next 2-5 turns, the target cannot leave the field and is damaged for 1/8 its max HP at the end of each turn. | |||
| Bite | 60 | 100 | 25 | ✓ | Inflicts regular damage. Has a 30% chance to make the target flinch. | |||
| Bitter BladeBanned: wild battles from A1 | 90 | 100 | 10 | ✓ | Inflicts regular damage. Drains half the damage inflicted to heal the user. | |||
| Bitter Malice | 75 | 100 | 15 | ✗ | Inflicts regular damage. Has a 100% chance to lower the target’s Attack by one stage. | |||
| Blast Burn | 150 | 90 | 5 | ✗ | Inflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn. | |||
| Blaze Kick | 85 | 90 | 10 | ✓ | Inflicts regular damage. User’s critical hit rate is one level higher when using this move. Has a 10% chance to burn the target. | |||
| Blazing Torque | 80 | 100 | 10 | ✗ | Inflicts regular damage. Has a 30% chance to burn the target. | |||
| Bleakwind Storm | 100 | 80 | 10 | ✗ | Inflicts regular damage. Has a 30% chance to lower the target’s Speed by one stage. Cannot miss in rain. | |||
| Blizzard | 110 | 70 | 5 | ✗ | Inflicts regular damage. Has a 10% chance to freeze the target. During hail or snow, this move cannot miss. | |||
| Block | - | - | 5 | ✗ | The target cannot switch out normally. Ignores accuracy and evasion modifiers. This effect ends when the user leaves the field. | |||
| Blood Moon | 140 | 100 | 5 | ✗ | Inflicts regular damage. If this move is used successfully, it may not be selected on the following turn. | |||
| Blue Flare | 130 | 85 | 5 | ✗ | Inflicts regular damage. Has a 20% chance to burn the target. | |||
| Body Press | 80 | 100 | 10 | ✓ | Inflicts regular damage. Uses the user's Defense stat in damage calculation instead of its Attack stat. | |||
| Body Slam | 85 | 100 | 15 | ✓ | Inflicts regular damage. Has a 30% chance to paralyze the target. | |||
| Bolt Beak | 85 | 100 | 10 | ✓ | Inflicts regular damage. If the user attacks before the target, or the target switched in, damage is doubled. | |||
| Bolt Strike | 130 | 85 | 5 | ✓ | Inflicts regular damage. Has a 20% chance to paralyze the target. | |||
| Bone Club | 65 | 85 | 20 | ✗ | Inflicts regular damage. Has a 10% chance to make the target flinch. | |||
| Bone Rush | 25 | 90 | 10 | ✗ | Inflicts regular damage. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. | |||
| Bonemerang | 50 | 90 | 10 | ✗ | Inflicts regular damage. Hits twice in one turn. | |||
| Boomburst | 140 | 100 | 10 | ✗ | Inflicts regular damage. | |||
| Bounce | 85 | 85 | 5 | ✓ | Inflicts regular damage. User bounces high into the air for one turn, becoming immune to attack, and hits on the second turn. | |||
| Bouncy BubbleBanned: wild battles from A1 | 60 | 100 | 20 | ✗ | Inflicts regular damage. Drains half the damage inflicted to heal the user. | |||
| Branch Poke | 40 | 100 | 40 | ✓ | Inflicts regular damage. | |||
| Brave Bird | 120 | 100 | 15 | ✓ | Inflicts regular damage. User takes 1/3 the damage it inflicts in recoil. | |||
| Breaking Swipe | 60 | 100 | 15 | ✓ | Inflicts regular damage. Lowers the target’s Attack by one stage. | |||
| Brick Break | 75 | 100 | 15 | ✓ | Destroys any Light Screen or Reflect on the target’s side of the field, then inflicts regular damage. | |||
| Brine | 65 | 100 | 10 | ✗ | Inflicts regular damage. If the target has less than half its max HP remaining, this move has double power. | |||
| Brutal Swing | 60 | 100 | 20 | ✓ | Inflicts regular damage. | |||
| Bubble | 40 | 100 | 30 | ✗ | Inflicts regular damage. Has a 10% chance to lower the target’s Speed by one stage. | |||
| Bubble Beam | 65 | 100 | 20 | ✗ | Inflicts regular damage. Has a 10% chance to lower the target’s Speed by one stage. | |||
| Bug Bite | 60 | 100 | 20 | ✓ | Inflicts regular damage. If the target is holding a berry, the user takes the berry and uses it immediately. | |||
| Bug Buzz | 90 | 100 | 10 | ✗ | Inflicts regular damage. Has a 10% chance to lower the target’s Special Defense by one stage. | |||
| Bulk UpNo effect: trainer battles from A3; wild battles from A3 | - | - | 20 | ✗ | Raises the user’s Attack and Defense by one stage each. | |||
| Bulldoze | 60 | 100 | 20 | ✗ | Inflicts regular damage. Has a 100% chance to lower the target’s Speed by one stage. | |||
| Bullet Punch | 40 | 100 | 30 | ✓ | Inflicts regular damage with increased priority. | |||
| Bullet Seed | 25 | 100 | 30 | ✗ | Inflicts regular damage. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. | |||
| Burn Up | 130 | 100 | 5 | ✗ | Inflicts regular damage. Removes the user’s Fire type after damage calculation. If the user is not Fire-type, this move will fail. | |||
| Burning Bulwark | - | - | 10 | ✗ | Blocks damaging attacks. If a Pokémon attempts to use a move that makes contact with the user, that Pokémon will be burned. | |||
| Burning Jealousy | 70 | 100 | 5 | ✗ | Inflicts regular damage. If the target had a stat rise this turn, it becomes burned. | |||
| Buzzy Buzz | 60 | 100 | 20 | ✗ | Inflicts regular damage. Has a ?% chance to paralyze the target. | |||
| Calm MindNo effect: trainer battles from A3; wild battles from A3 | - | - | 20 | ✗ | Raises the user’s Special Attack and Special Defense by one stage each. | |||
| Camouflage | - | - | 20 | ✗ | User’s type changes according to the terrain. | |||
| Captivate | - | 100 | 20 | ✗ | Lowers the target’s Special Attack by two stages. If the user and target are the same gender, or either is genderless, this move will fail. | |||
| Ceaseless Edge | 65 | 90 | 15 | ✓ | Inflicts regular damage and sets up Spikes on the opponent's side of the field, damaging Pokémon that switch in. | |||
| Celebrate | - | - | 40 | ✗ | Does nothing. | |||
| Charge | - | - | 20 | ✗ | Raises the user’s Special Defense by one stage. If the user uses an Electric move next turn, its power will be doubled. | |||
| Charge Beam | 50 | 90 | 10 | ✗ | Inflicts regular damage. Has a 70% chance to raise the user’s Special Attack by one stage. | |||
| Charm | - | 100 | 20 | ✗ | Lowers the target’s Attack by two stages. | |||
| Chatter | 65 | 100 | 20 | ✗ | Inflicts regular damage. Has a 100% chance to confuse the target. | |||
| Chilling Water | 50 | 100 | 20 | ✗ | Inflicts regular damage and lowers the target’s Attack by one stage. | |||
| Chilly Reception | - | - | 10 | ✗ | Changes the weather to snow for five turns, then switches the user out. | |||
| Chip Away | 70 | 100 | 20 | ✓ | Inflicts regular damage. Damage calculation ignores the target’s stat modifiers, including evasion. | |||
| Chloroblast | 150 | 95 | 5 | ✗ | Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. | |||
| Circle Throw | 60 | 90 | 10 | ✓ | Inflicts regular damage, then switches the target out for another of its trainer’s Pokémon, selected at random. | |||
| Clamp | 35 | 85 | 15 | ✓ | Inflicts regular damage. For the next 4-5 turns, the target cannot leave the field and is damaged for 1/8 its max HP at the end of each turn. | |||
| Clanging Scales | 110 | 100 | 5 | ✗ | Inflicts regular damage. Lowers the user’s Defense by one stage. | |||
| Clangorous SoulNo effect: trainer battles from A3; wild battles from A3 | - | 100 | 5 | ✗ | User pays 1/3 its max HP to raise each of its stats by one. If the user cannot pay the HP cost, this move will fail. | |||
| Clear Smog | 50 | - | 15 | ✗ | Inflicts regular damage. All of the target’s stat modifiers are reset to zero. | |||
| Close Combat | 120 | 100 | 5 | ✓ | Inflicts regular damage, then lowers the user’s Defense and Special Defense by one stage each. | |||
| Coaching | - | - | 10 | ✗ | Increases the Attack and Defense of an ally by one stage each. | |||
| CoilNo effect: trainer battles from A3; wild battles from A3 | - | - | 20 | ✗ | Raises the user’s Attack, Defense, and accuracy by one stage each. | |||
| Collision Course | 100 | 100 | 5 | ✓ | Inflicts regular damage. If the move is super effective, damage is increased by 1/3. | |||
| Combat Torque | 100 | 100 | 10 | ✗ | Inflicts regular damage. Has a 30% chance to paralyze the target. | |||
| Comet Punch | 18 | 85 | 15 | ✓ | Inflicts regular damage. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. | |||
| Comeuppance | 1 | 100 | 10 | ✓ | Targets the last opposing Pokémon to hit the user with a damaging move this turn. Inflicts 1.5× the damage that move did to the user. | |||
| Confide | - | - | 20 | ✗ | Lowers the target’s Special Attack by one stage. | |||
| Confuse Ray | - | 100 | 10 | ✗ | Confuses the target. | |||
| Confusion | 50 | 100 | 25 | ✗ | Inflicts regular damage. Has a 10% chance to confuse the target. | |||
| Constrict | 10 | 100 | 35 | ✓ | Inflicts regular damage. Has a 10% chance to lower the target’s Speed by one stage. | |||
| Conversion | - | - | 30 | ✗ | User’s type changes to the type of its first move. Hidden Power and Weather Ball are treated as Normal. | |||
| Conversion 2 | - | - | 30 | ✗ | Changes the user’s type to a type either resistant or immune to the last damaging move that hit it. | |||
| Copycat | - | - | 20 | ✗ | Uses the last move that was used successfully by any Pokémon, including the user. This move cannot copy itself, nor roar nor whirlwind. | |||
| Core Enforcer | 100 | 100 | 10 | ✗ | Inflicts regular damage. If the target has already moved this turn, its ability is nullified. | |||
| Corrosive Gas | - | 100 | 40 | ✗ | Permanently removes the target's held item. | |||
| Cosmic Power | - | - | 20 | ✗ | Raises the user’s Defense and Special Defense by one stage. | |||
| Cotton Guard | - | - | 10 | ✗ | Raises the user’s Defense by three stages. | |||
| Cotton Spore | - | 100 | 40 | ✗ | Lowers the target’s Speed by two stages. | |||
| Counter | 1 | 100 | 20 | ✓ | Targets the last opposing Pokémon to hit the user with a physical move this turn. Inflicts twice the damage that move did to the user. | |||
| Court Change | - | 100 | 10 | ✗ | Exchanges any active effects, such as Tailwind, screens, and hazards, between the two sides. | |||
| Covet | 60 | 100 | 25 | ✓ | Inflicts regular damage. If the target is holding an item and the user is not, the user will permanently take the item. | |||
| Crabhammer | 100 | 90 | 10 | ✓ | Inflicts regular damage. User’s critical hit rate is one level higher when using this move. | |||
| Crafty Shield | - | - | 10 | ✗ | Protects all friendly Pokémon from non-damaging moves for the rest of the turn. | |||
| Cross Chop | 100 | 80 | 5 | ✓ | Inflicts regular damage. User’s critical hit rate is one level higher when using this move. | |||
| Cross Poison | 70 | 100 | 20 | ✓ | Inflicts regular damage. User’s critical hit rate is one level higher when using this move. Has a 10% chance to poison the target. | |||
| Crunch | 80 | 100 | 15 | ✓ | Inflicts regular damage. Has a 20% chance to lower the target’s Defense by one stage. | |||
| Crush Claw | 75 | 95 | 10 | ✓ | Inflicts regular damage. Has a 50% chance to lower the target’s Defense by one stage. | |||
| Crush Grip | 120 | 100 | 5 | ✓ | Inflicts regular damage. Power directly relates to the target’s relative remaining HP, given by `120 * current HP / max HP`, to a maximum of 120. | |||
| CurseNo effect: trainer battles from A3; wild battles from A3 | - | - | 10 | ✗ | If the user is Ghost-type, pays half its max HP to curse the target, damaging 1/4 its max HP every turn. Otherwise, user gets +1 ATK & DEF, -1 SPE. | |||
| Cut | 50 | 95 | 30 | ✓ | Inflicts regular damage. | |||
| Dark Pulse | 80 | 100 | 15 | ✗ | Inflicts regular damage. Has a 20% chance to make the target flinch. | |||
| Dark Void | - | 50 | 10 | ✗ | Puts the target to sleep. | |||
| Darkest Lariat | 85 | 100 | 10 | ✓ | Inflicts regular damage. Damage calculation ignores the target’s stat modifiers, including evasion. | |||
| Dazzling Gleam | 80 | 100 | 10 | ✗ | Inflicts regular damage. | |||
| Decorate | - | - | 15 | ✗ | Raises the target's Attack and Special Attack by two stages. | |||
| Defend Order | - | - | 10 | ✗ | Raises the user’s Defense and Special Defense by one stage. | |||
| Defense Curl | - | - | 40 | ✗ | Raises user’s Defense by one stage. After this move is used, the power of ice ball and rollout are doubled until the user leaves the field. | |||
| Defog | - | - | 15 | ✗ | Lowers the target’s evasion by one stage. Clears hazards and screens on both sides. | |||
| Destiny Bond | - | - | 5 | ✗ | If the user faints before its next move, the Pokémon that fainted it will automatically faint. End-of-turn damage is ignored. | |||
| Detect | - | - | 5 | ✗ | No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. | |||
| Diamond Storm | 100 | 95 | 5 | ✗ | Inflicts regular damage. Has a 50% chance to raise the user’s Defense by two stages for each target hit. | |||
| Dig | 80 | 100 | 10 | ✓ | Inflicts regular damage. User digs underground for one turn, becoming immune to attack, and hits on the second turn. | |||
| Dire Claw | 80 | 100 | 15 | ✓ | Inflicts regular damage. Has a 50% chance to poison, paralyze, or put the target to sleep. | |||
| Disable | - | 100 | 20 | ✗ | Disables the target’s last used move, preventing its use for 2-5 turns, or until the target leaves the field. | |||
| Disarming Voice | 40 | - | 15 | ✗ | Inflicts regular damage. Ignores accuracy and evasion. | |||
| Discharge | 80 | 100 | 15 | ✗ | Inflicts regular damage. Has a 30% chance to paralyze the target. | |||
| Dive | 80 | 100 | 10 | ✓ | Inflicts regular damage. User dives underwater for one turn, becoming immune to attack, and hits on the second turn. | |||
| Dizzy Punch | 70 | 100 | 10 | ✓ | Inflicts regular damage. Has a 20% chance to confuse the target. | |||
| Doodle | - | 100 | 10 | ✗ | The abilities of the user and all allies are replaced with the target’s ability until they leave the field. | |||
| Doom Desire | 140 | 100 | 5 | ✗ | Inflicts typeless regular damage at the end of the third turn, starting with this one. This move cannot score a critical hit. | |||
| Double Hit | 35 | 90 | 10 | ✓ | Inflicts regular damage. Hits twice in one turn. | |||
| Double Iron Bash | 60 | 100 | 5 | ✓ | Inflicts regular damage. Hits twice in one turn. Each hit has a 30% to cause the target to flinch. | |||
| Double Kick | 30 | 100 | 30 | ✓ | Inflicts regular damage. Hits twice in one turn. | |||
| Double Shock | 120 | 100 | 5 | ✓ | Inflicts regular damage. Removes the user’s Electric type after damage calculation. If the user is not Electric-type, this move will fail. | |||
| Double Slap | 15 | 85 | 10 | ✓ | Inflicts regular damage. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. | |||
| Double Team | - | - | 15 | ✗ | Raises the user’s evasion by one stage. | |||
| Double-Edge | 120 | 100 | 15 | ✓ | Inflicts regular damage. User takes 1/3 the damage it inflicts in recoil. | |||
| Draco Meteor | 130 | 90 | 5 | ✗ | Inflicts regular damage, then lowers the user’s Special Attack by two stages. | |||
| Dragon Ascent | 120 | 100 | 5 | ✓ | Inflicts regular damage, then lowers the user’s Defense and Special Defense by one stage each. | |||
| Dragon Breath | 60 | 100 | 20 | ✗ | Inflicts regular damage. Has a 30% chance to paralyze the target. | |||
| Dragon Cheer | - | - | 15 | ✗ | Raises an ally's critical hit rate by one stage, or two stages if it is Dragon-type. | |||
| Dragon Claw | 80 | 100 | 15 | ✓ | Inflicts regular damage. | |||
| Dragon DanceNo effect: trainer battles from A3; wild battles from A3 | - | - | 20 | ✗ | Raises the user’s Attack and Speed by one stage each. | |||
| Dragon Darts | 50 | 100 | 10 | ✗ | Hits twice in one turn. In double battles, if one target is protected or immune, strikes the other twice; otherwise, strikes each once. | |||
| Dragon Energy | 150 | 100 | 5 | ✗ | Inflicts regular damage. Power increases with the user’s remaining HP and is given by `150 * HP / max HP`, to a maximum of 150 when the user has full HP. | |||
| Dragon Hammer | 90 | 100 | 15 | ✓ | Inflicts regular damage. | |||
| Dragon Pulse | 85 | 100 | 10 | ✗ | Inflicts regular damage. | |||
| Dragon Rage | 1 | 100 | 10 | ✗ | Inflicts exactly 40 damage. | |||
| Dragon Rush | 100 | 75 | 10 | ✓ | Inflicts regular damage. Has a 20% chance to make the target flinch. | |||
| Dragon Tail | 60 | 90 | 10 | ✓ | Inflicts regular damage, then switches the target out for another of its trainer’s Pokémon, selected at random. | |||
| Drain PunchBanned: wild battles from A1 | 75 | 100 | 10 | ✓ | Inflicts regular damage. Drains half the damage inflicted to heal the user. | |||
| Draining KissBanned: wild battles from A1 | 50 | 100 | 10 | ✓ | Deals regular damage. Drains 75% of the damage inflicted to heal the user. | |||
| Dream EaterBanned: wild battles from A1 | 100 | 100 | 15 | ✗ | Fails if not used on a sleeping Pokémon. Inflicts regular damage. Drains half the damage inflicted to heal the user. | |||
| Drill Peck | 80 | 100 | 20 | ✓ | Inflicts regular damage. | |||
| Drill Run | 80 | 95 | 10 | ✓ | Inflicts regular damage. User’s critical hit rate is one level higher when using this move. | |||
| Drum Beating | 80 | 100 | 10 | ✗ | Inflicts regular damage. Has a 100% chance to lower the target’s Speed by one stage. | |||
| Dual Chop | 40 | 90 | 15 | ✓ | Inflicts regular damage. Hits twice in one turn. | |||
| Dual Wingbeat | 40 | 90 | 10 | ✓ | Inflicts regular damage. Hits twice in one turn. | |||
| Dynamax Cannon | 100 | 100 | 5 | ✗ | Unleashes core energy. 2x against Dynamaxed foes. | |||
| Dynamic Punch | 100 | 50 | 5 | ✓ | Inflicts regular damage. Has a 100% chance to confuse the target. | |||
| Earth Power | 90 | 100 | 10 | ✗ | Inflicts regular damage. Has a 10% chance to lower the target’s Special Defense by one stage. | |||
| Earthquake | 100 | 100 | 10 | ✗ | Inflicts regular damage. If the target is in the first turn of Dig, this move will hit with double power. | |||
| Echoed Voice | 40 | 100 | 15 | ✗ | Inflicts regular damage. Increases by 40 power each turn if used by any Pokémon on the field, up to a max of 200. | |||
| Eerie Impulse | - | 100 | 15 | ✗ | Lowers the target’s Special Attack by two stages. | |||
| Eerie Spell | 80 | 100 | 5 | ✗ | Inflicts regular damage and lowers the PP of the target’s last used move by 4. | |||
| Egg Bomb | 100 | 75 | 10 | ✗ | Inflicts regular damage. | |||
| Electric Terrain | - | - | 10 | ✗ | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.3× their power. | |||
| Electrify | - | - | 20 | ✗ | Changes the target’s move’s type to electric if it hasn’t moved yet this turn. | |||
| Electro Ball | 1 | 100 | 10 | ✗ | Inflicts regular damage. The greater the user’s Speed compared to the target’s, the higher power this move has, to a maximum of 150. | |||
| Electro Drift | 100 | 100 | 5 | ✓ | Inflicts regular damage. If the move is super effective, damage is increased by 1/3. | |||
| Electro Shot | 130 | 100 | 10 | ✗ | Inflicts regular damage. Raises the user’s Special Attack by one stage. User then charges for one turn before attacking. No charge turn in rain. | |||
| Electroweb | 55 | 95 | 15 | ✗ | Lowers the target’s Speed by one stage. | |||
| Embargo | - | 100 | 15 | ✗ | Target cannot use its held item for five turns, and its Trainer cannot use items on it. If the target leaves the field, this effect ends. | |||
| Ember | 40 | 100 | 25 | ✗ | Inflicts regular damage. Has a 10% chance to burn the target. | |||
| Encore | - | 100 | 5 | ✗ | The next 3 times the target attempts to move, it is forced to repeat its last used move. | |||
| Endeavor | 1 | 100 | 5 | ✓ | Inflicts exactly enough damage to lower the target’s HP to equal the user’s. If the target’s HP is not higher than the user’s, this move has no effect. | |||
| Endure | - | - | 10 | ✗ | The user’s HP cannot be lowered below 1 by direct attacks for the remainder of this turn. | |||
| Energy Ball | 90 | 100 | 10 | ✗ | Inflicts regular damage. Has a 10% chance to lower the target’s Special Defense by one stage. | |||
| Entrainment | - | 100 | 15 | ✗ | Changes the target’s ability to match the user’s. This effect ends when the target leaves battle. | |||
| Eruption | 150 | 100 | 5 | ✗ | Inflicts regular damage. Power increases with the user’s remaining HP and is given by `150 * HP / max HP`, to a maximum of 150 when the user has full HP. | |||
| Esper Wing | 80 | 100 | 10 | ✗ | Inflicts regular damage and raises the user’s Speed by one stage. User’s critical hit rate is one level higher when using this move. | |||
| Eternabeam | 160 | 90 | 5 | ✗ | Inflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn. | |||
| Expanding Force | 80 | 100 | 10 | ✗ | Inflicts regular damage. Power increases by 50% and hits both targets on Psychic Terrain. | |||
| Explosion | 250 | 100 | 5 | ✗ | User faints, even if the attack fails or misses. Inflicts regular damage. | |||
| Extrasensory | 80 | 100 | 20 | ✗ | Inflicts regular damage. Has a 10% chance to make the target flinch. | |||
| Extreme Speed | 80 | 100 | 5 | ✓ | Inflicts regular damage with increased priority. | |||
| Facade | 70 | 100 | 20 | ✓ | Inflicts regular damage. If the user is burned, paralyzed, or poisoned, this move has double power. | |||
| Fairy Lock | - | - | 10 | ✗ | Prevents all Pokémon from fleeing or switching out during the next turn. | |||
| Fairy Wind | 40 | 100 | 30 | ✗ | Inflicts regular damage. | |||
| Fake Out | 40 | 100 | 10 | ✓ | Moves 1st and flinches. Only works on user’s 1st turn. | |||
| Fake Tears | - | 100 | 20 | ✗ | Lowers the target’s Special Defense by two stages. | |||
| False Surrender | 80 | - | 10 | ✓ | Inflicts regular damage. Ignores accuracy and evasion modifiers. | |||
| False Swipe | 40 | 100 | 40 | ✓ | Inflicts regular damage. Will not reduce the target’s HP below 1. | |||
| Feather Dance | - | 100 | 15 | ✗ | Lowers the target’s Attack by two stages. | |||
| Feint | 30 | 100 | 10 | ✗ | Inflicts regular damage with increased priority. Removes the effects of protection moves from the target before hitting. | |||
| Feint Attack | 60 | - | 20 | ✓ | Inflicts regular damage. Ignores accuracy and evasion modifiers. | |||
| Fell StingerBoost removed: trainer battles from A3; wild battles from A3 | 50 | 100 | 25 | ✓ | Inflicts regular damage. Raises the user’s Attack by three stages if it KOs the target. | |||
| Fickle Beam | 80 | 100 | 5 | ✗ | Inflicts regular damage. Has a 30% chance of doubling in power. | |||
| Fiery Dance | 80 | 100 | 10 | ✗ | Inflicts regular damage. Has a 50% chance to raise the user’s Special Attack by one stage. | |||
| Fiery Wrath | 90 | 100 | 10 | ✗ | Inflicts regular damage. Has a 20% chance to make the target flinch. | |||
| Fillet AwayNo effect: trainer battles from A3; wild battles from A3 | - | - | 10 | ✗ | User pays half its max HP to raise its Attack, Special Attack, and Speed by two stages each. If the user cannot pay the HP cost, this move will fail. | |||
| Final Gambit | 1 | 100 | 5 | ✗ | Inflicts damage equal to the user’s remaining HP. User faints. | |||
| Fire Blast | 110 | 85 | 5 | ✗ | Inflicts regular damage. Has a 10% chance to burn the target. | |||
| Fire Fang | 65 | 95 | 15 | ✓ | Inflicts regular damage. Has a 10% chance to burn the target and a separate 10% chance to make the target flinch. | |||
| Fire Lash | 80 | 100 | 15 | ✓ | Inflicts regular damage. Lowers the target’s Defense by one stage. | |||
| Fire Pledge | 80 | 100 | 10 | ✗ | Inflicts regular damage. Powers up with Grass Pledge to set a wildfire that damages opposing Pokémon each turn. | |||
| Fire Punch | 75 | 100 | 15 | ✓ | Inflicts regular damage. Has a 10% chance to burn the target. | |||
| Fire Spin | 35 | 85 | 15 | ✗ | Inflicts regular damage. For the next 4-5 turns, the target cannot leave the field and is damaged for 1/8 its max HP at the end of each turn. | |||
| First Impression | 90 | 100 | 10 | ✓ | Inflicts regular damage with increased priority. Can only be used on the user’s first turn after entering the field. | |||
| Fishious Rend | 85 | 100 | 10 | ✓ | Inflicts regular damage. If the user attacks before the target, or the target switched in, damage is doubled. | |||
| Fissure | 1 | 30 | 5 | ✗ | Inflicts damage equal to the target’s max HP. Accuracy is 30 + User's Level - Target's Level. Ignores accuracy and evasion modifiers. | |||
| Flail | 1 | 100 | 15 | ✓ | Inflicts regular damage. Power varies inversely with the user’s proportional remaining HP. | |||
| Flame Burst | 70 | 100 | 15 | ✗ | Inflicts regular damage. If this move successfully hits the target, any Pokémon adjacent to the target are damaged for 1/16 their max HP. | |||
| Flame Charge | 50 | 100 | 20 | ✓ | Inflicts regular damage. Raises the user’s Speed by one stage. | |||
| Flame Wheel | 60 | 100 | 25 | ✓ | Inflicts regular damage. Has a 10% chance to burn the target. Frozen Pokémon may use this move, in which case they will thaw. | |||
| Flamethrower | 90 | 100 | 15 | ✗ | Inflicts regular damage. Has a 10% chance to burn the target. | |||
| Flare Blitz | 120 | 100 | 15 | ✓ | Inflicts regular damage. User takes 1/3 the damage it inflicts in recoil. Has a 10% chance to burn the target. | |||
| Flash | - | 100 | 20 | ✗ | Lowers the target’s accuracy by one stage. | |||
| Flash Cannon | 80 | 100 | 10 | ✗ | Inflicts regular damage. Has a 10% chance to lower the target’s Special Defense by one stage. | |||
| Flatter | - | 100 | 15 | ✗ | Raises the target’s Special Attack by one stage, then confuses it. | |||
| Fleur Cannon | 130 | 90 | 5 | ✗ | Inflicts regular damage, then lowers the user’s Special Attack by two stages. | |||
| Fling | 1 | 100 | 10 | ✗ | Inflicts regular damage. Power and type are determined by the user’s held item. The item is consumed. | |||
| Flip Turn | 60 | 100 | 20 | ✓ | Inflicts regular damage, then the user immediately switches out, and the trainer selects a replacement Pokémon from the party. | |||
| Floaty Fall | 90 | 95 | 15 | ✓ | Inflicts regular damage. Has a 30% chance to make the target flinch. | |||
| Floral HealingBanned: trainer battles from A1; wild battles from A1 | - | - | 10 | ✗ | Heals the target for ½ its max HP. If Grassy Terrain is in effect, heals for ⅔ instead. | |||
| Flower Shield | - | - | 10 | ✗ | Raises the Defense of all Grass Pokémon in battle. | |||
| Flower Trick | 70 | - | 10 | ✗ | Inflicts regular damage and always scores a critical hit. Ignores accuracy and evasion modifiers. | |||
| Fly | 90 | 95 | 15 | ✓ | Inflicts regular damage. User flies high into the air for one turn, becoming immune to attack, and hits on the second turn. | |||
| Flying Press | 100 | 95 | 10 | ✓ | This attack does Fighting and Flying-type damage. | |||
| Focus Blast | 120 | 70 | 5 | ✗ | Inflicts regular damage. Has a 10% chance to lower the target’s Special Defense by one stage. | |||
| Focus Energy | - | - | 30 | ✗ | User’s critical hit rate is two levels higher until it leaves the field. | |||
| Focus Punch | 150 | 100 | 20 | ✓ | Inflicts regular damage with decreased priority. If the user takes damage this turn before hitting, this move will fail. | |||
| Follow Me | - | - | 20 | ✗ | Until the end of this turn, any moves that opposing Pokémon target solely at the user’s ally will instead target the user. | |||
| Force Palm | 60 | 100 | 10 | ✓ | Inflicts regular damage. Has a 30% chance to paralyze the target. | |||
| Foresight | - | - | 40 | ✗ | Target's evasion stages and immunities granted from Ghost type are ignored until it leaves the field. | |||
| Forest’s Curse | - | 100 | 20 | ✗ | Adds grass to the target’s types. | |||
| Foul Play | 95 | 100 | 15 | ✓ | Inflicts regular damage. Damage is calculated using the target’s attacking stat rather than the user’s. | |||
| Freeze Shock | 140 | 90 | 5 | ✗ | Inflicts regular damage. Has a 30% chance to paralyze the target. User charges for one turn before attacking. | |||
| Freeze-Dry | 70 | 100 | 20 | ✗ | Inflicts regular damage. This move is super-effective against the water type. The target’s other type will affect damage as usual. | |||
| Freezing Glare | 90 | 100 | 10 | ✗ | Inflicts regular damage. Has a 10% chance to freeze the target. | |||
| Freezy Frost | 100 | 90 | 10 | ✗ | Inflicts regular damage and removes stat, accuracy, and evasion modifiers from every Pokémon on the field. | |||
| Frenzy Plant | 150 | 90 | 5 | ✗ | Inflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn. | |||
| Frost Breath | 60 | 90 | 10 | ✗ | Inflicts regular damage. Always scores a critical hit. | |||
| Frustration | 1 | 100 | 20 | ✓ | Inflicts regular damage. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1. | |||
| Fury Attack | 15 | 85 | 20 | ✓ | Inflicts regular damage. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. | |||
| Fury Cutter | 40 | 95 | 20 | ✓ | Inflicts regular damage. Power doubles after every time this move is used consecutively, maxing out at 160. | |||
| Fury Swipes | 18 | 80 | 15 | ✓ | Inflicts regular damage. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. | |||
| Fusion Bolt | 100 | 100 | 5 | ✗ | Inflicts regular damage. If a friendly Pokémon used Fusion Flare earlier this turn, this move has double power. | |||
| Fusion Flare | 100 | 100 | 5 | ✗ | Inflicts regular damage. If a friendly Pokémon used Fusion Bolt earlier this turn, this move has double power. | |||
| Future Sight | 120 | 100 | 10 | ✗ | Inflicts damage at the end of the third turn, starting with this one. | |||
| Gastro Acid | - | 100 | 10 | ✗ | The target’s ability is disabled as long as it remains on the field. | |||
| Gear Grind | 50 | 85 | 15 | ✓ | Inflicts regular damage. Hits twice in one turn. | |||
| Gear Up | - | - | 20 | ✗ | Raises the Attack and Special Attack of all friendly Pokémon with Plus or Minus by one stage. | |||
| GeomancyNo effect: trainer battles from A3; wild battles from A3 | - | - | 10 | ✗ | Takes one turn to charge, then raises the user’s Special Attack, Special Defense, and Speed by two stages. | |||
| Giga DrainBanned: wild battles from A1 | 75 | 100 | 10 | ✗ | Inflicts regular damage. Drains half the damage inflicted to heal the user. | |||
| Giga Impact | 150 | 90 | 5 | ✓ | Inflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn. | |||
| Gigaton Hammer | 160 | 100 | 5 | ✗ | Inflicts regular damage. If this move is used successfully, it may not be selected on the following turn. | |||
| Glacial Lance | 120 | 100 | 5 | ✗ | Inflicts regular damage. | |||
| Glaciate | 65 | 95 | 10 | ✗ | Inflicts regular damage. Lowers the target’s Speed by one stage. | |||
| Glaive Rush | 120 | 100 | 5 | ✓ | Inflicts regular damage. Until the user acts next, all attacks that hit it deal double damage. | |||
| Glare | - | 100 | 30 | ✗ | Paralyzes the target. | |||
| Glitzy Glow | 80 | 95 | 15 | ✗ | Inflicts regular damage. Reduces damage from special attacks by half for five turns. | |||
| Grass Knot | 1 | 100 | 20 | ✓ | Inflicts regular damage. Power increases with the target’s weight in kilograms, to a maximum of 120. | |||
| Grass Pledge | 80 | 100 | 10 | ✗ | Inflicts regular damage. Powers up with Water Pledge to set a swamp that reduces enemies' Speed by 75%. | |||
| Grass Whistle | - | 55 | 15 | ✗ | Puts the target to sleep. | |||
| Grassy Glide | 55 | 100 | 20 | ✓ | Inflicts regular damage. Has +1 priority if Grassy Terrain is active. | |||
| Grassy Terrain | - | - | 10 | ✗ | For five turns, heals all Pokémon on the ground for 1/16 their max HP each turn and strengthens their Grass moves to 1.3× their power. | |||
| Grav Apple | 80 | 100 | 10 | ✗ | Inflicts regular damage. Lowers the target’s Defense by one stage. | |||
| Gravity | - | - | 5 | ✗ | For five turns (including this one), all immunities to Ground moves are disabled, and all moves have 60% higher accuracy. | |||
| Growl | - | 100 | 40 | ✗ | Lowers the target’s Attack by one stage. | |||
| GrowthNo effect: trainer battles from A3; wild battles from A3 | - | - | 20 | ✗ | Raises the user’s Attack and Special Attack by one stage. During sun, raises stats by two stages. | |||
| Grudge | - | - | 5 | ✗ | If the user faints before it next acts, the move that fainted it will have its PP dropped to 0. End-of-turn damage does not trigger this effect. | |||
| Guard Split | - | - | 10 | ✗ | Averages the user’s unmodified Defense with the target’s unmodified Defense; the value becomes the unmodified Defense for both Pokémon. | |||
| Guard Swap | - | - | 10 | ✗ | User swaps its Defense and Special Defense modifiers with the target. | |||
| Guillotine | 1 | 30 | 5 | ✓ | Inflicts damage equal to the target’s max HP. Accuracy is 30 + User's Level - Target's Level. Ignores accuracy and evasion modifiers. | |||
| Gunk Shot | 120 | 80 | 5 | ✗ | Inflicts regular damage. Has a 30% chance to poison the target. | |||
| Gust | 40 | 100 | 35 | ✗ | Inflicts regular damage. If the target is under the effect of bounce, fly, or sky drop, this move will hit with double power. | |||
| Gyro Ball | 1 | 100 | 5 | ✓ | Inflicts regular damage. The lower the user’s Speed compared to the target’s, the higher power this move has, to a maximum of 150. | |||
| Hail | - | - | 10 | ✗ | Changes the weather to hail for five turns, during which non-ice Pokémon are damaged for 1/16 their max HP at the end of every turn. | |||
| Hammer Arm | 100 | 90 | 10 | ✓ | Inflicts regular damage, then lowers the user’s Speed by one stage. | |||
| Happy Hour | - | - | 30 | ✗ | Doubles prize money. Stacks with a held item. Only works once per battle. | |||
| Hard Press | 100 | 100 | 10 | ✓ | Inflicts regular damage. Power directly relates to the target’s relative remaining HP, given by `100 * current HP / max HP`, to a maximum of 100. | |||
| Harden | - | - | 30 | ✗ | Raises the user’s Defense by one stage. | |||
| Haze | - | - | 30 | ✗ | Removes stat, accuracy, and evasion modifiers from every Pokémon on the field. | |||
| Head Charge | 120 | 100 | 15 | ✓ | Inflicts regular damage. User takes 1/4 the damage it inflicts in recoil. | |||
| Head Smash | 150 | 80 | 5 | ✓ | Inflicts regular damage. User takes 1/2 the damage it inflicts in recoil. | |||
| Headbutt | 70 | 100 | 15 | ✓ | Inflicts regular damage. Has a 30% chance to make the target flinch. | |||
| Headlong Rush | 120 | 100 | 5 | ✓ | Inflicts regular damage, then lowers the user’s Defense and Special Defense by one stage each. | |||
| Heal BellBanned: trainer battles from A1; wild battles from A1 | - | - | 5 | ✗ | Removes major status effects and confusion from every Pokémon in the user’s party. | |||
| Heal Block | - | 100 | 15 | ✗ | For the next five turns, the target may not use any moves that only restore HP, and move effects that heal the target are disabled. | |||
| Heal OrderBanned: trainer battles from A1; wild battles from A1 | - | - | 10 | ✗ | Heals the user for half its max HP. | |||
| Heal PulseBanned: trainer battles from A1; wild battles from A1 | - | - | 10 | ✗ | Heals the target for half its max HP. | |||
| Healing WishBanned: trainer battles from A1; wild battles from A1 | - | - | 10 | ✗ | User faints. Its replacement’s HP is fully restored, and any major status effect is removed. | |||
| Heart Stamp | 60 | 100 | 25 | ✓ | Inflicts regular damage. Has a 30% chance to make the target flinch. | |||
| Heart Swap | - | - | 10 | ✗ | User swaps its stat modifiers with the target. | |||
| Heat Crash | 1 | 100 | 10 | ✓ | Inflicts regular damage. The greater the user’s weight compared to the target’s, the higher power this move has, to a maximum of 120. | |||
| Heat Wave | 95 | 90 | 10 | ✗ | Inflicts regular damage. Has a 10% chance to burn the target. | |||
| Heavy Slam | 1 | 100 | 10 | ✓ | Inflicts regular damage. The greater the user’s weight compared to the target’s, the higher power this move has, to a maximum of 120. | |||
| Helping Hand | - | - | 20 | ✗ | Boosts the power of the target’s moves by 50% until the end of this turn. This move cannot be copied by mirror move, nor selected by assist or metronome. | |||
| Hex | 65 | 100 | 10 | ✗ | Inflicts regular damage. If the target has a major status ailment, this move has double power. | |||
| Hidden Power | 60 | 100 | 15 | ✗ | Inflicts regular damage. Type is determined by the user’s IVs. | |||
| High Horsepower | 95 | 95 | 10 | ✓ | Inflicts regular damage. | |||
| High Jump Kick | 130 | 90 | 10 | ✓ | Inflicts regular damage. If it misses, the user takes damage equal to half its max HP. | |||
| Hold Back | 40 | 100 | 40 | ✓ | Inflicts regular damage. Will not reduce the target’s HP below 1. | |||
| Hold Hands | - | - | 40 | ✗ | Does nothing. | |||
| Hone ClawsNo effect: trainer battles from A3; wild battles from A3 | - | - | 15 | ✗ | Sharpens its claws to raise Attack and Accuracy. | |||
| Horn Attack | 65 | 100 | 25 | ✓ | Inflicts regular damage. | |||
| Horn Drill | 1 | 30 | 5 | ✓ | Inflicts damage equal to the target’s max HP. Accuracy is 30 + User's Level - Target's Level. Ignores accuracy and evasion modifiers. | |||
| Horn LeechBanned: wild battles from A1 | 75 | 100 | 10 | ✓ | Inflicts regular damage. Drains half the damage inflicted to heal the user. | |||
| HowlNo effect: trainer battles from A3; wild battles from A3 | - | - | 40 | ✗ | Raises the user’s Attack by one stage. | |||
| Hurricane | 110 | 70 | 10 | ✗ | Inflicts regular damage. Has a 30% chance to confuse target. Can hit Pokémon during Bounce, Fly, or Sky Drop; never misses in rain. | |||
| Hydro Cannon | 150 | 90 | 5 | ✗ | Inflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn. | |||
| Hydro Pump | 110 | 80 | 5 | ✗ | Inflicts regular damage. | |||
| Hydro Steam | 80 | 100 | 15 | ✗ | Inflicts regular damage. If used in sun, the move's power is increased by 50%, rather than being reduced. | |||
| Hyper Beam | 150 | 90 | 5 | ✗ | Inflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn. | |||
| Hyper Drill | 100 | 100 | 5 | ✓ | Inflicts regular damage. Can hit targets that are protected, but does not break the protection. | |||
| Hyper Fang | 80 | 90 | 15 | ✓ | Inflicts regular damage. Has a 10% chance to make the target flinch. | |||
| Hyper Voice | 90 | 100 | 10 | ✗ | Inflicts regular damage. | |||
| Hyperspace Fury | 100 | - | 5 | ✗ | Inflicts regular damage. Always hits; bypasses and removes any protection effect on the target. Lowers the user's Defense by one stage after attacking. | |||
| Hyperspace Hole | 80 | - | 5 | ✗ | Inflicts regular damage. Bypasses and removes any protection effect on the target. | |||
| Hypnosis | - | 60 | 20 | ✗ | Puts the target to sleep. | |||
| Ice Ball | 30 | 90 | 20 | ✓ | Inflicts regular damage. User is forced to use this move for five turns, with power doubling each time. Double damage if Defense Curl was used. | |||
| Ice Beam | 90 | 100 | 10 | ✗ | Inflicts regular damage. Has a 10% chance to freeze the target. | |||
| Ice Burn | 140 | 90 | 5 | ✗ | Inflicts regular damage. Has a 30% chance to burn the target. User charges for one turn before attacking. | |||
| Ice Fang | 65 | 95 | 15 | ✓ | Inflicts regular damage. Has a 10% chance to freeze the target and a separate 10% chance to make the target flinch. | |||
| Ice Hammer | 100 | 90 | 10 | ✓ | Inflicts regular damage, then lowers the user’s Speed by one stage. | |||
| Ice Punch | 75 | 100 | 15 | ✓ | Inflicts regular damage. Has a 10% chance to freeze the target. | |||
| Ice Shard | 40 | 100 | 30 | ✗ | Inflicts regular damage with increased priority. | |||
| Ice Spinner | 80 | 100 | 15 | ✓ | Inflicts regular damage and removes any terrain present. | |||
| Icicle Crash | 85 | 90 | 10 | ✗ | Inflicts regular damage. Has a 30% chance to make the target flinch. | |||
| Icicle Spear | 25 | 100 | 30 | ✗ | Inflicts regular damage. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. | |||
| Icy Wind | 55 | 95 | 15 | ✗ | Inflicts regular damage. Has a 100% chance to lower the target’s Speed by one stage. | |||
| Imprison | - | - | 10 | ✗ | Prevents any Pokémon on the opposing side of the field from using any move the user knows until the user leaves the field. | |||
| Incinerate | 60 | 100 | 15 | ✗ | Inflicts regular damage. If the target is holding a berry, it’s destroyed and cannot be used in response to this move. | |||
| Infernal Parade | 60 | 100 | 15 | ✗ | Inflicts regular damage. Has a 30% chance to burn the target. If the target has a major status ailment, this move has double power. | |||
| Inferno | 100 | 50 | 5 | ✗ | Inflicts regular damage. Has a 100% chance to burn the target. | |||
| Infestation | 20 | 100 | 20 | ✓ | Inflicts regular damage. For the next 4-5 turns, the target cannot leave the field and is damaged for 1/8 its max HP at the end of each turn. | |||
| Ingrain | - | - | 20 | ✗ | Prevents the user from switching out. User regains 1/16 of its max HP at the end of every turn. | |||
| Instruct | - | - | 15 | ✗ | The target immediately uses its most recently-used move. | |||
| Ion Deluge | - | - | 25 | ✗ | Changes all Pokémon’s Normal moves to Electric moves for the rest of the turn. | |||
| Iron Defense | - | - | 15 | ✗ | Raises the user’s Defense by two stages. | |||
| Iron Head | 80 | 100 | 15 | ✓ | Inflicts regular damage. Has a 30% chance to make the target flinch. | |||
| Iron Tail | 100 | 75 | 15 | ✓ | Inflicts regular damage. Has a 30% chance to lower the target’s Defense by one stage. | |||
| Ivy Cudgel | 100 | 100 | 10 | ✗ | Inflicts regular damage. User’s critical hit rate is one level higher when using this move. If used by Ogerpon, the type changes to match Ogerpon's form. | |||
| Jaw Lock | 80 | 100 | 10 | ✓ | Inflicts regular damage. Traps both the user and the target until one is removed from the field. | |||
| Jet Punch | 60 | 100 | 15 | ✓ | Inflicts regular damage with increase priority. | |||
| Judgment | 100 | 100 | 10 | ✗ | Inflicts regular damage. If the user is holding a plate or a drive, this move’s type is the type corresponding to that item. | |||
| Jump Kick | 100 | 95 | 10 | ✓ | Inflicts regular damage. If it misses, the user takes damage equal to half its max HP. | |||
| Jungle HealingBanned: trainer battles from A1; wild battles from A1 | - | - | 10 | ✗ | Heals each Pokémon on the user's side for 1/4 its max HP, and cures any major status ailments. | |||
| Karate Chop | 50 | 100 | 25 | ✓ | Inflicts regular damage. User’s critical hit rate is one level higher when using this move. | |||
| Kinesis | - | 80 | 15 | ✗ | Lowers the target’s accuracy by one stage. | |||
| King’s Shield | - | - | 10 | ✗ | Blocks damaging attacks and lowers attacking Pokémon’s Attack by two stages on contact. Switches Aegislash to Shield Forme. | |||
| Knock Off | 65 | 100 | 20 | ✓ | Inflicts regular damage. Target loses its held item, and 50% more damage is dealt if the target has a removable item. | |||
| Kowtow Cleave | 85 | - | 10 | ✓ | Inflicts regular damage. Ignores accuracy and evasion modifiers. | |||
| Land’s Wrath | 90 | 100 | 10 | ✗ | Inflicts regular damage. | |||
| Laser Focus | - | - | 30 | ✗ | The user’s next move will result in a critical hit. | |||
| Lash Out | 75 | 100 | 5 | ✓ | Inflicts regular damage. If the user had a stat lowered this turn, damage is doubled. | |||
| Last Resort | 140 | 100 | 5 | ✓ | Inflicts regular damage. This move can only be used if each of the user’s other moves has been used at least once since the user entered the field. | |||
| Last Respects | 50 | 100 | 10 | ✗ | Inflicts regular damage. Power increases by 50 for each time an ally Pokémon has fainted this battle. | |||
| Lava Plume | 80 | 100 | 15 | ✗ | Inflicts regular damage. Has a 30% chance to burn the target. | |||
| Leaf Blade | 90 | 100 | 15 | ✓ | Inflicts regular damage. User’s critical hit rate is one level higher when using this move. | |||
| Leaf Storm | 130 | 90 | 5 | ✗ | Inflicts regular damage, then lowers the user’s Special Attack by two stages. | |||
| Leaf Tornado | 65 | 90 | 10 | ✗ | Inflicts regular damage. Has a 50% chance to lower the target’s accuracy by one stage. | |||
| Leafage | 40 | 100 | 40 | ✗ | Inflicts regular damage. | |||
| Leech LifeBanned: wild battles from A1 | 80 | 100 | 10 | ✓ | Inflicts regular damage. Drains half the damage inflicted to heal the user. | |||
| Leech Seed | - | 90 | 10 | ✗ | Plants a seed on the target that drains 1/8 of its max HP at the end of every turn and heals the user by that amount. No effect on grass types. | |||
| Leer | - | 100 | 30 | ✗ | Lowers the target’s Defense by one stage. | |||
| Lick | 30 | 100 | 30 | ✓ | Inflicts regular damage. Has a 30% chance to paralyze the target. | |||
| Life DewBanned: trainer battles from A1; wild battles from A1 | - | - | 10 | ✗ | Heals each Pokémon on the user's side for 1/4 its max HP. | |||
| Light Of Ruin | 140 | 90 | 5 | ✗ | Inflicts regular damage. User takes 1/2 the damage it inflicts in recoil. | |||
| Light Screen | - | - | 30 | ✗ | Erects a barrier around the user’s side of the field that reduces damage from special attacks by half for five turns. | |||
| Liquidation | 85 | 100 | 10 | ✓ | Inflicts regular damage. Has a 20% chance to lower the target’s Defense by one stage. | |||
| Lock-On | - | - | 5 | ✗ | If the user targets the same target again before the end of the next turn, the move it uses is guaranteed to hit. | |||
| Lovely Kiss | - | 75 | 10 | ✗ | Puts the target to sleep. | |||
| Low Kick | 1 | 100 | 20 | ✓ | Inflicts regular damage. Power increases with the target’s weight in kilograms, to a maximum of 120. | |||
| Low Sweep | 65 | 100 | 20 | ✓ | Lowers the target’s Speed by one stage. | |||
| Lucky Chant | - | - | 30 | ✗ | For five turns, opposing Pokémon cannot score critical hits. | |||
| Lumina Crash | 80 | 100 | 10 | ✗ | Inflicts regular damage. Has a 100% chance to lower the target’s Special Defense by two stages. | |||
| Lunar BlessingBanned: trainer battles from A1; wild battles from A1 | - | - | 10 | ✗ | Heals each Pokémon on the user's side for 1/4 its max HP, and cures any major status ailments. | |||
| Lunar DanceBanned: trainer battles from A1; wild battles from A1 | - | - | 10 | ✗ | User faints. Its replacement’s HP and PP are fully restored, and any major status effect is removed. | |||
| Lunge | 80 | 100 | 15 | ✓ | Inflicts regular damage. Lowers the target’s Attack by one stage. | |||
| Luster Purge | 95 | 100 | 5 | ✗ | Inflicts regular damage. Has a 50% chance to lower the target’s Special Defense by one stage. | |||
| Mach Punch | 40 | 100 | 30 | ✓ | Inflicts regular damage with increased priority. | |||
| Magic Coat | - | - | 15 | ✗ | Reflects back the first effect move used on the user this turn. | |||
| Magic Powder | - | 100 | 20 | ✗ | Changes the target to pure Psychic-type until it leaves the field. | |||
| Magic Room | - | - | 10 | ✗ | For five turns (including this one), passive effects of held items are ignored, and Pokémon will not use their held items. | |||
| Magical Leaf | 60 | - | 20 | ✗ | Inflicts regular damage. Ignores accuracy and evasion modifiers. | |||
| Magical Torque | 100 | 100 | 10 | ✗ | Inflicts regular damage. Has a 30% chance to confuse the target. | |||
| Magma Storm | 100 | 75 | 5 | ✗ | Inflicts regular damage. For the next 4-5 turns, the target cannot leave the field and is damaged for 1/8 its max HP at the end of each turn. | |||
| Magnet Bomb | 60 | - | 20 | ✗ | Inflicts regular damage. Ignores accuracy and evasion modifiers. | |||
| Magnet Rise | - | - | 10 | ✗ | For five turns, the user is immune to Ground moves. If the user is under the effect of Ingrain or has Levitate, this move will fail. | |||
| Magnetic Flux | - | - | 20 | ✗ | Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage. | |||
| Magnitude | 1 | 100 | 30 | ✗ | Varies power randomly, displaying a number: 4 (5%, 10 power), 5 (10%, 30), 6 (20%, 50), 7 (30%, 70), 8 (20%, 90), 9 (10%, 110), or 10 (5%, 150). | |||
| Make It Rain | 120 | 100 | 5 | ✗ | Inflicts regular damage then lowers the user’s Special Attack by 1 stage. After battle ends, winner receives 1x the user’s level in extra $ for each use. | |||
| Malignant Chain | 100 | 100 | 5 | ✗ | Inflicts regular damage. Has a 50% chance to badly poison the target. | |||
| Mat Block | - | - | 15 | ✗ | Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out. | |||
| Matcha GotchaBanned: wild battles from A1 | 80 | 90 | 15 | ✗ | Inflicts regular damage and has a 20% chance to burn the target. Drains half the damage inflicted to heal the user. | |||
| Me First | - | - | 20 | ✗ | If the target has selected a damaging move this turn, the user will copy that move and use it against the target, with a 50% increase in power. | |||
| Mean Look | - | - | 5 | ✗ | The target cannot switch out normally. Ignores accuracy and evasion modifiers. This effect ends when the user leaves the field. | |||
| MeditateNo effect: trainer battles from A3; wild battles from A3 | - | - | 40 | ✗ | Raises the user’s Attack by one stage. | |||
| Mega DrainBanned: wild battles from A1 | 40 | 100 | 15 | ✗ | Inflicts regular damage. Drains half the damage inflicted to heal the user. | |||
| Mega Kick | 120 | 75 | 5 | ✓ | Inflicts regular damage. | |||
| Mega Punch | 80 | 85 | 20 | ✓ | Inflicts regular damage. | |||
| Megahorn | 120 | 85 | 10 | ✓ | Inflicts regular damage. | |||
| Memento | - | 100 | 10 | ✗ | Lowers the target’s Attack and Special Attack by two stages. User faints. | |||
| Metal Burst | 1 | 100 | 10 | ✗ | Targets the last opposing Pokémon to hit the user with a damaging move this turn. Inflicts 1.5× the damage that move did to the user. | |||
| Metal Claw | 50 | 95 | 35 | ✓ | Inflicts regular damage. Has a 10% chance to raise the user’s Attack one stage. | |||
| Metal Sound | - | 85 | 40 | ✗ | Lowers the target’s Special Defense by two stages. | |||
| Meteor Assault | 150 | 100 | 5 | ✗ | Inflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn. | |||
| Meteor Beam | 120 | 90 | 10 | ✗ | Inflicts regular damage. Raises the user’s Special Attack by one stage. User then charges for one turn before attacking. | |||
| Meteor Mash | 90 | 90 | 10 | ✓ | Inflicts regular damage. Has a 20% chance to raise the user’s Attack one stage. | |||
| Metronome | - | - | 10 | ✗ | Selects any move at random and uses it. Moves the user already knows are not eligible. | |||
| Mighty Cleave | 95 | 100 | 5 | ✓ | Inflicts regular damage. Can hit targets that are protected, but does not break the protection. | |||
| Milk DrinkBanned: trainer battles from A1; wild battles from A1 | - | - | 5 | ✗ | Heals the user for half its max HP. | |||
| Mimic | - | - | 10 | ✗ | This move is temporarily replaced by the target’s last successfully used move, and its PP changes to 5. | |||
| Mind Blown | 150 | 100 | 5 | ✗ | Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. | |||
| Mind Reader | - | - | 5 | ✗ | If the user targets the same target again before the end of the next turn, the move it uses is guaranteed to hit. | |||
| Minimize | - | - | 10 | ✗ | Raises user’s EVA. Body Slam, Stomp, Dragon Rush, Heat Crash, Heavy Slam, Flying Press, and Supercell Slam have x2 power and can't miss against it. | |||
| Miracle Eye | - | - | 40 | ✗ | Target's evasion stages and immunity granted from Dark type are ignored until it leaves the field. | |||
| Mirror Coat | 1 | 100 | 20 | ✗ | Targets the last opposing Pokémon to hit the user with a special move this turn. Inflicts twice the damage that move did to the user. | |||
| Mirror Move | - | - | 20 | ✗ | Uses the last move targeted at the user by a Pokémon still on the field. | |||
| Mirror Shot | 65 | 85 | 10 | ✗ | Inflicts regular damage. Has a 30% chance to lower the target’s accuracy by one stage. | |||
| Mist | - | - | 30 | ✗ | Pokémon on the user’s side of the field are immune to stat-lowering effects for five turns. Guard Swap, Heart Swap, and Power Swap may still be used. | |||
| Mist Ball | 95 | 100 | 5 | ✗ | Inflicts regular damage. Has a 50% chance to lower the target’s Special Attack by one stage. | |||
| Misty Explosion | 100 | 100 | 5 | ✗ | User faints, even if the attack fails or misses. Inflicts regular damage. Power increased by 50% on Misty Terrain. | |||
| Misty Terrain | - | - | 10 | ✗ | For 5 turns, protects all Pokémon on the ground from major status ailments and confusion and weakens Dragon moves used against them to 0.5× their power. | |||
| Moonblast | 95 | 100 | 15 | ✗ | Inflicts regular damage. Has a 30% chance to lower the target’s Special Attack by one stage. | |||
| Moongeist Beam | 100 | 100 | 5 | ✗ | Inflicts regular damage. Other Pokémon’s abilities cannot activate in response to this move. In particular, it hits through disguise | |||
| MoonlightBanned: trainer battles from A1; wild battles from A1 | - | - | 5 | ✗ | Heals the user for half its max HP. During sunny day, the healing is increased to 2/3 max HP. | |||
| Morning SunBanned: trainer battles from A1; wild battles from A1 | - | - | 5 | ✗ | Heals the user for half its max HP. During sunny day, the healing is increased to 2/3 max HP. | |||
| Mortal Spin | 30 | 100 | 15 | ✓ | Inflicts regular damage. Has a 100% chance to poison the target. Removes hazards, binding moves, and Leech Seed from the user's side. | |||
| Mountain Gale | 100 | 85 | 10 | ✗ | Inflicts regular damage. Has a 30% chance to make the target flinch. | |||
| Mud Bomb | 65 | 85 | 10 | ✗ | Inflicts regular damage. Has a 30% chance to lower the target’s accuracy by one stage. | |||
| Mud Shot | 55 | 95 | 15 | ✗ | Inflicts regular damage. Has a 100% chance to lower the target’s Speed by one stage. | |||
| Mud Sport | - | - | 15 | ✗ | Electric moves inflict half damage, regardless of target. If the user leaves the field, this effect ends. | |||
| Mud-Slap | 20 | 100 | 10 | ✗ | Inflicts regular damage. Has a 100% chance to lower the target’s accuracy by one stage. | |||
| Muddy Water | 90 | 85 | 10 | ✗ | Inflicts regular damage. Has a 30% chance to lower the target’s accuracy by one stage. | |||
| Multi-Attack | 120 | 100 | 10 | ✓ | Inflicts regular damage. If the user is holding a plate or a drive, this move’s type is the type corresponding to that item. | |||
| Mystical Fire | 75 | 100 | 10 | ✗ | Inflicts regular damage. Has a 100% chance to lower the target’s Special Attack by one stage. | |||
| Mystical PowerBoost removed: trainer battles from A3; wild battles from A3 | 70 | 90 | 10 | ✗ | Inflicts regular damage. Raises the user’s Special Attack by one stage. | |||
| Nasty PlotNo effect: trainer battles from A3; wild battles from A3 | - | - | 20 | ✗ | Raises the user’s Special Attack by two stages. | |||
| Natural Gift | 1 | 100 | 15 | ✗ | Inflicts regular damage. Power and type are determined by the user’s held berry. The berry is consumed. | |||
| Nature Power | 1 | - | 20 | ✗ | Uses another move chosen according to the terrain. | |||
| Nature’s Madness | 1 | 90 | 10 | ✗ | Inflicts typeless damage equal to half the target’s remaining HP. | |||
| Needle Arm | 60 | 100 | 15 | ✓ | Inflicts regular damage. Has a 30% chance to make the target flinch. | |||
| Night Daze | 85 | 95 | 10 | ✗ | Inflicts regular damage. Has a 40% chance to lower the target’s accuracy by one stage. | |||
| Night Shade | 1 | 100 | 15 | ✗ | Inflicts damage equal to the user’s level. Type immunity applies, but other type effects are ignored. | |||
| Night Slash | 70 | 100 | 15 | ✓ | Inflicts regular damage. User’s critical hit rate is one level higher when using this move. | |||
| Nightmare | - | 100 | 15 | ✗ | Only works on sleeping Pokémon. Gives the target a nightmare, damaging it for 1/4 its max HP every turn while asleep. | |||
| No RetreatNo effect: trainer battles from A3; wild battles from A3 | - | - | 5 | ✗ | Increases all of the user's stats by 1 stage, then traps the user. Fails if the user is already trapped by No Retreat. | |||
| Noble Roar | - | 100 | 30 | ✗ | Lowers the target’s Attack and Special Attack by one stage. | |||
| Noxious Torque | 100 | 100 | 10 | ✗ | Inflicts regular damage. Has a 30% chance to poison the target. | |||
| Nuzzle | 20 | 100 | 20 | ✓ | Inflicts regular damage. Has a 100% chance to paralyze the target. | |||
| Oblivion WingBanned: wild battles from A1 | 80 | 100 | 10 | ✗ | Deals regular damage. Drains 75% of the damage inflicted to heal the user. | |||
| Obstruct | - | 100 | 10 | ✗ | Blocks damaging attacks and lowers attacking Pokémon’s Defense by two stages on contact. | |||
| Octazooka | 65 | 85 | 10 | ✗ | Inflicts regular damage. Has a 50% chance to lower the target’s accuracy by one stage. | |||
| Octolock | - | 100 | 15 | ✗ | Traps the target and lowers its Defense and Special Defense by one stage each turn while the user remains in battle. | |||
| Odor Sleuth | - | - | 40 | ✗ | Target's evasion stages and immunities granted from Ghost type are ignored until it leaves the field. | |||
| Ominous Wind | 60 | 100 | 5 | ✗ | Inflicts regular damage. Has a 10% chance to raise all of the user’s stats one stage. | |||
| Order Up | 80 | 100 | 10 | ✗ | Inflicts regular damage. If used by a Dondozo that has swallowed a Tatsugiri, boosts one of Dondozo's stats depending on the Tatsugiri's form. | |||
| Origin Pulse | 110 | 85 | 10 | ✗ | Inflicts regular damage. | |||
| Outrage | 120 | 100 | 10 | ✓ | Inflicts regular damage. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes confused. | |||
| Overdrive | 80 | 100 | 10 | ✗ | Inflicts regular damage. | |||
| Overheat | 130 | 90 | 5 | ✗ | Inflicts regular damage, then lowers the user’s Special Attack by two stages. | |||
| Pain SplitBanned: trainer battles from A1; wild battles from A1 | - | - | 20 | ✗ | Changes the user’s and target’s remaining HP to the average of their current remaining HP. Ignores accuracy and evasion modifiers. | |||
| Parabolic ChargeBanned: wild battles from A1 | 65 | 100 | 20 | ✗ | Inflicts regular damage. Heals the user for half the total damage dealt to all targets. | |||
| Parting Shot | - | 100 | 20 | ✗ | Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out. | |||
| Pay Day | 40 | 100 | 20 | ✗ | Inflicts regular damage. After the battle ends, the winner receives five times the user’s level in extra money for each time this move was used. | |||
| Payback | 50 | 100 | 10 | ✓ | Inflicts regular damage. If the target uses a move this turn before this move is used, this move has double power. | |||
| Peck | 35 | 100 | 35 | ✓ | Inflicts regular damage. | |||
| Perish Song | - | - | 5 | ✗ | Every Pokémon is given a counter that starts at 3 and decreases by 1 at the end of every turn, including this one. | |||
| Petal Blizzard | 90 | 100 | 15 | ✗ | Inflicts regular damage. | |||
| Petal Dance | 120 | 100 | 10 | ✓ | Inflicts regular damage. User is forced to attack with this move for 2–3 turns, selected at random. After the last hit, the user becomes confused. | |||
| Phantom Force | 90 | 100 | 10 | ✓ | Inflicts regular damage. User vanishes for one turn, becoming immune to attack, and hits on the second turn, breaking protection. | |||
| Photon Geyser | 100 | 100 | 5 | ✗ | If the user's Attack stat is higher than its Special Attack stat, Photon Geyser becomes a physical move; otherwise it is a special move. | |||
| Pika Papow | 1 | - | 20 | ✗ | Ignores accuracy and evasion modifiers. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. | |||
| Pin Missile | 25 | 95 | 20 | ✗ | Inflicts regular damage. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. | |||
| Plasma Fists | 100 | 100 | 15 | ✓ | After inflicting damage, all Normal-type moves become Electric-type for the remainder of the turn, including status moves. | |||
| Play Nice | - | - | 20 | ✗ | Lowers the target’s Attack by one stage. | |||
| Play Rough | 90 | 90 | 10 | ✓ | Inflicts regular damage. Has a 10% chance to lower the target’s Attack by one stage. | |||
| Pluck | 60 | 100 | 20 | ✓ | Inflicts regular damage. If the target is holding a berry, the user takes the berry and uses it immediately. | |||
| Poison Fang | 50 | 100 | 15 | ✓ | Inflicts regular damage. Has a 50% chance to badly poison the target. | |||
| Poison Gas | - | 90 | 40 | ✗ | Poisons the target. | |||
| Poison Jab | 80 | 100 | 20 | ✓ | Inflicts regular damage. Has a 30% chance to poison the target. | |||
| Poison Powder | - | 75 | 35 | ✗ | Poisons the target. | |||
| Poison Sting | 15 | 100 | 35 | ✗ | Inflicts regular damage. Has a 30% chance to poison the target. | |||
| Poison Tail | 50 | 100 | 25 | ✓ | Inflicts regular damage. User’s critical hit rate is one level higher when using this move. Has a 10% chance to poison the target. | |||
| Pollen Puff | 90 | 100 | 15 | ✗ | If the target is an opponent, inflicts regular damage. If the target is an ally, heals the target for 50% of its max HP. | |||
| Poltergeist | 110 | 90 | 5 | ✗ | Inflicts regular damage and reveals target's held item. Fails if the target is not holding an item. | |||
| Population Bomb | 20 | 90 | 10 | ✓ | Hits up to ten times in the same turn, each making an independent accuracy check. | |||
| Pounce | 50 | 100 | 20 | ✓ | Inflicts regular damage and lowers the target’s Speed by one stage. | |||
| Pound | 40 | 100 | 35 | ✓ | Inflicts regular damage. | |||
| Powder | - | 100 | 20 | ✗ | Explodes if the target uses a fire move this turn, damaging it for 1/4 its max HP and preventing the move. | |||
| Powder Snow | 40 | 100 | 25 | ✗ | Inflicts regular damage. Has a 10% chance to freeze the target. | |||
| Power Gem | 80 | 100 | 20 | ✗ | Inflicts regular damage. | |||
| Power Shift | - | - | 10 | ✗ | The user’s original Attack and Defense are swapped. | |||
| Power Split | - | - | 10 | ✗ | Averages the user’s unmodified Attack with the target’s unmodified Attack; the value becomes the unmodified Attack for both Pokémon. | |||
| Power Swap | - | - | 10 | ✗ | User swaps its Attack and Special Attack stat modifiers modifiers with the target. | |||
| Power Trick | - | - | 10 | ✗ | The user’s original Attack and Defense are swapped. | |||
| Power Trip | 20 | 100 | 10 | ✓ | Inflicts regular damage. Power is increased by 100% its original value for every stage any of the user’s stats have been raised. | |||
| Power Whip | 120 | 85 | 10 | ✓ | Inflicts regular damage. | |||
| Power-Up PunchBoost removed: trainer battles from A3; wild battles from A3 | 40 | 100 | 20 | ✓ | Inflicts regular damage. Raises the user’s Attack by one stage. | |||
| Precipice Blades | 120 | 85 | 10 | ✗ | Inflicts regular damage. | |||
| Present | 1 | 90 | 15 | ✗ | Has a 40% chance to attack with 40 power, 30% to attack with 80 power, 10% to attack with 120 power, 20% to heal 1/4 of target's max HP. | |||
| Prismatic Laser | 160 | 100 | 10 | ✗ | Inflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn. | |||
| Protect | - | - | 10 | ✗ | No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. | |||
| Psybeam | 65 | 100 | 20 | ✗ | Inflicts regular damage. Has a 10% chance to confuse the target. | |||
| Psyblade | 80 | 100 | 15 | ✓ | Inflects regular damage. If Electric Terrain is active, this move's power is increased by 50%. | |||
| Psych Up | - | - | 10 | ✗ | Discards the user’s stat changes and copies the target’s. | |||
| Psychic | 90 | 100 | 10 | ✗ | Inflicts regular damage. Has a 10% chance to lower the target’s Special Defense by one stage. | |||
| Psychic Fangs | 85 | 100 | 15 | ✓ | Destroys any Light Screen or Reflect on the target’s side of the field, then inflicts regular damage. | |||
| Psychic Noise | 75 | 100 | 10 | ✗ | Inflicts regular damage. Applies the effect of Heal Block to the target, preventing it from healing or using healing moves for two turns. | |||
| Psychic Terrain | - | - | 10 | ✗ | For five turns, protects all grounded Pokémon from increased priority moves and strengthens their Psychic moves to 1.3× their power. | |||
| Psycho Boost | 140 | 90 | 5 | ✗ | Inflicts regular damage, then lowers the user’s Special Attack by two stages. | |||
| Psycho Cut | 70 | 100 | 20 | ✗ | Inflicts regular damage. User’s critical hit rate is one level higher when using this move. | |||
| Psycho Shift | - | 100 | 10 | ✗ | If the user has a major status effect and the target does not, the user’s status is transferred to the target. | |||
| Psyshield Bash | 70 | 90 | 10 | ✓ | Inflicts regular damage. Raises the user’s Defense by one stage. | |||
| Psyshock | 80 | 100 | 10 | ✗ | Inflicts regular damage. Damage calculation always uses the target’s Defense, regardless of this move’s damage class. | |||
| Psystrike | 100 | 100 | 10 | ✗ | Inflicts regular damage. Damage calculation always uses the target’s Defense, regardless of this move’s damage class. | |||
| Psywave | 1 | 100 | 15 | ✗ | Inflicts typeless damage between 50% and 150% of the user’s level, selected at random in increments of 10%. | |||
| Punishment | 60 | 100 | 5 | ✓ | Inflicts regular damage. Power starts at 60 and is increased by 20 for every stage any of the target’s stats has been raised, capping at 200. | |||
| PurifyBanned: trainer battles from A1; wild battles from A1 | - | - | 20 | ✗ | Cures the target of its major status ailment and heals the user for 50% of its max HP. If the target has no major status ailment, this move will fail. | |||
| Pursuit | 40 | 100 | 20 | ✓ | Inflicts regular damage. Deals double damage if the target is switching out, and hits before the switch. | |||
| Pyro Ball | 120 | 90 | 5 | ✗ | Inflicts regular damage. Has a 10% chance to burn the target. | |||
| Quash | - | 100 | 15 | ✗ | Forces the target to act last this turn, regardless of Speed or move priority. If the target has already acted this turn, this move will fail. | |||
| Quick Attack | 40 | 100 | 30 | ✓ | Inflicts regular damage. | |||
| Quick Guard | - | - | 15 | ✗ | Moves with increased prio. will not hit friendly Pokémon this turn. If the user is last to act this turn, this move will fail. | |||
| Quiver DanceNo effect: trainer battles from A3; wild battles from A3 | - | - | 20 | ✗ | Raises the user’s Special Attack, Special Defense, and Speed by one stage each. | |||
| Rage | 20 | 100 | 20 | ✓ | Inflicts regular damage. Every time the user is hit after it uses this move but before its next action, its Attack raises by one stage. | |||
| Rage Fist | 50 | 100 | 10 | ✓ | Inflicts regular damage. Power increases by 50 for each time the user has been hit by an attack this battle. | |||
| Rage Powder | - | - | 20 | ✗ | Until the end of this turn, any moves that opposing Pokémon target solely at the user’s ally will instead target the user. | |||
| Raging Bull | 90 | 100 | 10 | ✓ | Destroys Light Screen or Reflect on target’s side of the field then inflicts regular damage. If user is Paldean Tauros, changes type to match user's form. | |||
| Raging Fury | 120 | 100 | 10 | ✗ | Inflicts regular damage. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes confused. | |||
| Rain Dance | - | - | 5 | ✗ | Changes the weather to rain for five turns, during which Water moves inflict 50% extra damage, and Fire moves inflict half damage. | |||
| Rapid Spin | 50 | 100 | 40 | ✓ | Inflicts regular damage. Removes hazards, binding moves, and Leech Seed from the user's side. Raises the user's Speed by one stage. | |||
| Razor Leaf | 55 | 95 | 25 | ✗ | Inflicts regular damage. User’s critical hit rate is one level higher when using this move. | |||
| Razor Shell | 75 | 95 | 10 | ✓ | Inflicts regular damage. Has a 50% chance to lower the target’s Defense by one stage. | |||
| Razor Wind | 80 | 100 | 10 | ✗ | Inflicts regular damage. User’s critical hit rate is one level higher when using this move. User charges for one turn before attacking. | |||
| RecoverBanned: trainer battles from A1; wild battles from A1 | - | - | 5 | ✗ | Heals the user for half its max HP. | |||
| Recycle | - | - | 10 | ✗ | User recovers the last item consumed by the user or a Pokémon in its position on the field. | |||
| Reflect | - | - | 20 | ✗ | Erects a barrier around the user’s side of the field that reduces damage from physical attacks by half for five turns. | |||
| Reflect Type | - | - | 15 | ✗ | User’s type changes to match the target’s. | |||
| RefreshBanned: trainer battles from A1; wild battles from A1 | - | - | 20 | ✗ | Removes a burn, paralysis, or poison from the user. | |||
| Relic Song | 75 | 100 | 10 | ✗ | Inflicts regular damage. Has a 10% chance to put the target to sleep. | |||
| RestBanned: trainer battles from A1; wild battles from A1 | - | - | 5 | ✗ | User sleeps for 2 turns and immediately regains all its HP. If the user has another major status effect, sleep will replace it. | |||
| Retaliate | 70 | 100 | 5 | ✓ | Inflicts regular damage. If a friendly Pokémon fainted on the previous turn, this move has double power. | |||
| Return | 1 | 100 | 20 | ✓ | Inflicts regular damage. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1. | |||
| Revelation Dance | 90 | 100 | 15 | ✗ | Inflicts regular damage. This move’s type matches the user’s first type, if any; otherwise, it’s typeless. | |||
| Revenge | 60 | 100 | 10 | ✓ | Inflicts regular damage with decreased priority. If the target damaged the user this turn and was the last to do so, this move has double power. | |||
| Reversal | 1 | 100 | 15 | ✓ | Inflicts regular damage. Power varies inversely with the user’s proportional remaining HP. | |||
| Revival Blessing | - | - | 1 | ✗ | Revives a fainted ally with half its max HP. | |||
| Rising Voltage | 70 | 100 | 20 | ✗ | Inflicts regular damage. Deals double damage on Electric Terrain. | |||
| Roar | - | - | 20 | ✗ | Switches the target out for another of its trainer’s Pokémon selected at random. Wild battles end immediately. | |||
| Roar of Time | 150 | 90 | 5 | ✗ | Inflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn. | |||
| Rock Blast | 25 | 90 | 10 | ✗ | Inflicts regular damage. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. | |||
| Rock Climb | 90 | 85 | 20 | ✓ | Inflicts regular damage. Has a 20% chance to confuse the target. | |||
| Rock Polish | - | - | 20 | ✗ | Raises the user’s Speed by two stages. | |||
| Rock Slide | 75 | 90 | 10 | ✗ | Inflicts regular damage. Has a 30% chance to make the target flinch. | |||
| Rock Smash | 40 | 100 | 15 | ✓ | Inflicts regular damage. Has a 50% chance to lower the target’s Defense by one stage. | |||
| Rock Throw | 50 | 90 | 15 | ✗ | Inflicts regular damage. | |||
| Rock Tomb | 60 | 95 | 15 | ✗ | Inflicts regular damage. Has a 100% chance to lower the target’s Speed by one stage. | |||
| Rock Wrecker | 150 | 90 | 5 | ✗ | Inflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn. | |||
| Role Play | - | - | 10 | ✗ | User’s ability is replaced with the target’s until the user leaves the field. Ignores accuracy and evasion modifiers. | |||
| Rolling Kick | 60 | 85 | 15 | ✓ | Inflicts regular damage. Has a 30% chance to make the target flinch. | |||
| Rollout | 30 | 90 | 20 | ✓ | Inflicts regular damage. User is forced to use this move for five turns, with power doubling each time. Double damage if Defense Curl was used. | |||
| RoostBanned: trainer battles from A1; wild battles from A1 | - | - | 5 | ✗ | Restores the user’s HP by half of its max HP. | |||
| Rototiller | - | - | 10 | ✗ | Raises the Attack and Special Attack of all Grass-type Pokémon in battle. | |||
| Round | 60 | 100 | 15 | ✗ | Inflicts regular damage. If round has already been used this turn, this move’s power is doubled. | |||
| Ruination | 1 | 90 | 10 | ✗ | Inflicts damage equal to half the target’s remaining HP. | |||
| Sacred Fire | 100 | 95 | 5 | ✗ | Inflicts regular damage. Has a 50% chance to burn the target. Frozen Pokémon may use this move, in which case they will thaw. | |||
| Sacred Sword | 90 | 100 | 15 | ✓ | Inflicts regular damage. Damage calculation ignores the target’s stat modifiers, including evasion. | |||
| Safeguard | - | - | 25 | ✗ | Protects Pokémon on the user’s side of the field from major status effects and confusion for five turns. Does not cancel existing ailments. | |||
| Salt Cure | 40 | 100 | 15 | ✗ | Inflicts regular damage. Until the target switches out, it takes damage equal to 1/8 its max HP at the end of each turn (1/4 if a Water or Steel type). | |||
| Sand Attack | - | 100 | 15 | ✗ | Lowers the target’s accuracy by one stage. | |||
| Sand Tomb | 35 | 85 | 15 | ✗ | Inflicts regular damage. For the next 4-5 turns, the target cannot leave the field and is damaged for 1/8 its max HP at the end of each turn. | |||
| Sandsear Storm | 100 | 80 | 10 | ✗ | Inflicts regular damage. Has a 20% chance to burn the target. Cannot miss in rain. | |||
| Sandstorm | - | - | 10 | ✗ | Changes the weather to a sandstorm for five turns. | |||
| Sappy Seed | 100 | 90 | 10 | ✗ | Inflicts regular damage and sets Leech Seed on the target. | |||
| Scald | 80 | 100 | 15 | ✗ | Inflicts regular damage. Has a 30% chance to burn the target. | |||
| Scale Shot | 25 | 90 | 20 | ✗ | Inflicts regular damage two to five times in a row, raising the user’s Speed and lowering the user’s Defense by one stage each upon last hit. | |||
| Scary Face | - | 100 | 10 | ✗ | Lowers the target’s Speed by two stages. | |||
| Scorching Sands | 70 | 100 | 10 | ✗ | Inflicts regular damage. Has a 30% chance to burn the target. | |||
| Scratch | 40 | 100 | 35 | ✓ | Inflicts regular damage. | |||
| Screech | - | 85 | 40 | ✗ | Lowers the target’s Defense by two stages. | |||
| Searing Shot | 100 | 100 | 5 | ✗ | Inflicts regular damage. Has a 30% chance to burn the target. | |||
| Secret Power | 70 | 100 | 20 | ✗ | Inflicts regular damage. Has a 30% chance to inflict an effect chosen according to the terrain. | |||
| Secret Sword | 85 | 100 | 10 | ✗ | Inflicts regular damage. Damage calculation always uses the target’s Defense, regardless of this move’s damage class. | |||
| Seed Bomb | 80 | 100 | 15 | ✗ | Inflicts regular damage. | |||
| Seed Flare | 120 | 85 | 5 | ✗ | Inflicts regular damage. Has a 40% chance to lower the target’s Special Defense by two stages. | |||
| Seismic Toss | 1 | 100 | 20 | ✓ | Inflicts damage equal to the user’s level. Type immunity applies, but other type effects are ignored. | |||
| Self-Destruct | 200 | 100 | 5 | ✗ | User faints, even if the attack fails or misses. Inflicts regular damage. | |||
| Shadow Ball | 80 | 100 | 15 | ✗ | Inflicts regular damage. Has a 20% chance to lower the target’s Special Defense by one stage. | |||
| Shadow Bone | 85 | 100 | 10 | ✗ | Inflicts regular damage. Has a 20% chance to lower the target’s Defense by one stage. | |||
| Shadow Claw | 70 | 100 | 15 | ✓ | Inflicts regular damage. User’s critical hit rate is one level higher when using this move. | |||
| Shadow Force | 120 | 100 | 5 | ✓ | Inflicts regular damage. User vanishes for one turn, becoming immune to attack, and hits on the second turn, breaking protection. | |||
| Shadow Punch | 60 | - | 20 | ✓ | Inflicts regular damage. Ignores accuracy and evasion modifiers. | |||
| Shadow Sneak | 40 | 100 | 30 | ✓ | Inflicts regular damage with increased priority. | |||
| SharpenNo effect: trainer battles from A3; wild battles from A3 | - | - | 30 | ✗ | Raises the user’s Attack by one stage. | |||
| Shed Tail | - | - | 10 | ✗ | User pays half its max HP, then switches out and creates a substitute for the replacement with 1/4 the user's max HP. Fails if the user can't pay HP cost. | |||
| Sheer Cold | 1 | 30 | 5 | ✗ | Inflicts damage equal to the target’s max HP. Accuracy is 30 + User's Level - Target's Level. Ignores accuracy and evasion modifiers. | |||
| Shell Side Arm | 90 | 100 | 10 | ✗ | Inflicts regular damage. Has a 20% chance to poison the target. Is physical (+contact) or special depending on which would do more damage. | |||
| Shell SmashNo effect: trainer battles from A3; wild battles from A3 | - | - | 15 | ✗ | Raises the user’s Attack, Special Attack, and Speed by two stages each. Lowers the user’s Defense and Special Defense by one stage each. | |||
| Shell Trap | 150 | 100 | 5 | ✗ | Inflicts regular damage with decreased priority. If the user was not yet hit by an opponent’s physical move this turn, this move will fail. | |||
| Shelter | - | - | 10 | ✗ | Raises the user’s Defense by two stages. | |||
| Shift GearNo effect: trainer battles from A3; wild battles from A3 | - | - | 10 | ✗ | Raises the user’s Attack by one stage and its Speed by two stages. | |||
| Shock Wave | 60 | - | 20 | ✗ | Inflicts regular damage. Ignores accuracy and evasion modifiers. | |||
| Shore UpBanned: trainer battles from A1; wild battles from A1 | - | - | 5 | ✗ | Restores the user’s HP. More HP in a sandstorm. | |||
| Signal Beam | 75 | 100 | 15 | ✗ | Inflicts regular damage. Has a 10% chance to confuse the target. | |||
| Silk Trap | - | - | 10 | ✗ | Blocks damaging attacks and lowers attacking Pokémon’s Speed by one stage on contact. | |||
| Silver Wind | 60 | 100 | 5 | ✗ | Inflicts regular damage. Has a 10% chance to raise all of the user’s stats one stage. | |||
| Simple Beam | - | 100 | 15 | ✗ | Changes the target’s ability to simple. | |||
| Sing | - | 55 | 15 | ✗ | Puts the target to sleep. | |||
| Sizzly Slide | 60 | 100 | 20 | ✓ | Inflicts regular damage. Has a ?% chance to burn the target. | |||
| SketchBanned: wild battles from A1 | - | - | 1 | ✗ | Copies the foe’s last move permanently. | |||
| Skill Swap | - | - | 10 | ✗ | User and target switch abilities. Ignores accuracy and evasion modifiers. Many species-specific abilities will cause this to fail. | |||
| Skitter Smack | 70 | 90 | 10 | ✓ | Inflicts regular damage. Has a 100% chance to lower the target’s Special Attack by one stage. | |||
| Skull Bash | 130 | 100 | 10 | ✓ | Inflicts regular damage. Raises the user’s Defense by one stage. User then charges for one turn before attacking. | |||
| Sky Attack | 140 | 90 | 5 | ✗ | Inflicts regular damage. User charges for one turn before attacking. Critical hit chance is one level higher than normal. | |||
| Sky Drop | 60 | 100 | 10 | ✓ | Inflicts regular damage. User carries the target high into the air for one turn, during which no moves will hit either Pokémon and neither can act. Does not damage Flying types. | |||
| Sky Uppercut | 85 | 90 | 15 | ✓ | Inflicts regular damage. This move can hit Pokémon under the effect of bounce, fly, or sky drop. | |||
| Slack OffBanned: trainer battles from A1; wild battles from A1 | - | - | 5 | ✗ | Heals the user for half its max HP. | |||
| Slam | 80 | 75 | 20 | ✓ | Inflicts regular damage. | |||
| Slash | 70 | 100 | 20 | ✓ | Inflicts regular damage. User’s critical hit rate is one level higher when using this move. | |||
| Sleep Powder | - | 75 | 15 | ✗ | Puts the target to sleep. | |||
| Sleep Talk | - | - | 10 | ✗ | Only usable if the user is sleeping. Randomly selects and uses one of the user’s other three moves. Use of the selected move requires and costs 0 PP. | |||
| Sludge | 65 | 100 | 20 | ✗ | Inflicts regular damage. Has a 30% chance to poison the target. | |||
| Sludge Bomb | 90 | 100 | 10 | ✗ | Inflicts regular damage. Has a 30% chance to poison the target. | |||
| Sludge Wave | 95 | 100 | 10 | ✗ | Inflicts regular damage. Has a 10% chance to poison the target. | |||
| Smack Down | 50 | 100 | 15 | ✗ | Inflicts regular damage. Removes the target’s immunity to Ground-type damage. | |||
| Smart Strike | 70 | - | 10 | ✓ | Inflicts regular damage. Ignores accuracy and evasion modifiers. | |||
| Smelling Salts | 70 | 100 | 10 | ✓ | Inflicts regular damage. If the target is paralyzed, this move has double power, and the target is cured of its paralysis. | |||
| Smog | 30 | 70 | 20 | ✗ | Inflicts regular damage. Has a 40% chance to poison the target. | |||
| Smokescreen | - | 100 | 20 | ✗ | Lowers the target’s accuracy by one stage. | |||
| Snap Trap | 35 | 100 | 15 | ✓ | Inflicts regular damage. For the next 4-5 turns, the target cannot leave the field and is damaged for 1/8 its max HP at the end of each turn. | |||
| Snarl | 55 | 95 | 15 | ✗ | Inflicts regular damage. Has a 100% chance to lower the target’s Special Attack by one stage. | |||
| Snatch | - | - | 10 | ✗ | The next time a Pokémon uses a beneficial move on itself or itself and its ally this turn, the user of this move will steal the move and use it itself. | |||
| Snipe Shot | 80 | 100 | 15 | ✗ | Inflicts regular damage. User’s critical hit rate is one level higher when using this move. Ignores redirection. | |||
| Snore | 50 | 100 | 15 | ✗ | Only usable if the user is sleeping. Inflicts regular damage. Has a 30% chance to make the target flinch. | |||
| Snowscape | - | - | 10 | ✗ | Changes the weather to snow for five turns, increasing the Defense of Ice-type Pokémon by 50%. | |||
| Soak | - | 100 | 20 | ✗ | Changes the target to pure Water-type until it leaves the field. | |||
| Soft-BoiledBanned: trainer battles from A1; wild battles from A1 | - | - | 5 | ✗ | Heals the user for half its max HP. | |||
| Solar Beam | 120 | 100 | 10 | ✗ | Inflicts regular damage. User charges for one turn before attacking. During sun, the charge turn is skipped. | |||
| Solar Blade | 125 | 100 | 10 | ✓ | Inflicts regular damage. User charges for one turn before attacking. During sun, the charge turn is skipped. | |||
| Sonic Boom | 1 | 90 | 20 | ✗ | Inflicts exactly 20 damage. | |||
| Spacial Rend | 100 | 95 | 5 | ✗ | Inflicts regular damage. User’s critical hit rate is one level higher when using this move. | |||
| Spark | 65 | 100 | 20 | ✓ | Inflicts regular damage. Has a 30% chance to paralyze the target. | |||
| Sparkling Aria | 90 | 100 | 10 | ✗ | Inflicts regular damage. If the target has a burn and takes damage from this move, its burn is healed. | |||
| Sparkly Swirl | 120 | 85 | 5 | ✗ | Inflicts regular damage and removes major status effects and confusion from every Pokémon in the user’s party. | |||
| Spectral Thief | 90 | 100 | 10 | ✓ | Steals the target’s stat increases, then inflicts regular damage. | |||
| Speed Swap | - | - | 10 | ✗ | Exchanges the original Speed stats of the user and target. | |||
| Spicy Extract | - | - | 15 | ✗ | Raises the target’s Attack by two stages and lowers its Defense by two stages. | |||
| Spider Web | - | - | 10 | ✗ | The target cannot switch out normally. Ignores accuracy and evasion modifiers. This effect ends when the user leaves the field. | |||
| Spike Cannon | 20 | 100 | 15 | ✗ | Inflicts regular damage. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. | |||
| Spikes | - | - | 20 | ✗ | Scatters spikes around the opposing field, which damage opposing Pokémon that enter the field for 1/8 of their max HP. Up to 3 layers can be set. | |||
| Spiky Shield | - | - | 10 | ✗ | Protects the user and damages attacking Pokémon for 1/8 their max HP. | |||
| Spin Out | 100 | 100 | 5 | ✓ | Inflicts regular damage, then lowers the user’s Speed by two stages. | |||
| Spirit Break | 75 | 100 | 15 | ✓ | Inflicts regular damage. Has a 100% chance to lower the target’s Special Attack by one stage. | |||
| Spirit Shackle | 80 | 100 | 10 | ✗ | Inflicts regular damage. Traps the target. | |||
| Spit Up | 1 | 100 | 10 | ✗ | Inflicts regular damage. Power is equal to 100 times the amount of energy stored by Stockpile. | |||
| Spite | - | 100 | 10 | ✗ | Lowers the PP of the target’s last used move by 4. | |||
| Splash | - | - | 40 | ✗ | Does nothing. This move cannot be used while Gravity is in effect. | |||
| Splishy Splash | 90 | 100 | 15 | ✗ | Inflicts regular damage. Has a 30% chance to paralyze the target. | |||
| SporeBanned: trainer battles from A1; wild battles from A1 | - | 100 | 15 | ✗ | Puts the target to sleep. | |||
| Spotlight | - | - | 15 | ✗ | For the duration of the turn, if the target is also a valid target for a move used by one of its opponents, that move will target it instead. | |||
| Springtide Storm | 100 | 80 | 5 | ✗ | Inflicts regular damage. Has a 30% chance to lower the target’s Attack by one stage. | |||
| Stealth Rock | - | - | 20 | ✗ | Spreads sharp rocks around the opposing field, damaging any Pokémon that enters the field for a default of 1/8 its max HP, affected by the type chart. | |||
| Steam Eruption | 110 | 95 | 5 | ✗ | Inflicts regular damage. Has a 30% chance to burn the target. | |||
| Steamroller | 65 | 100 | 20 | ✓ | Inflicts regular damage. Has a 30% chance to make the target flinch. | |||
| Steel Beam | 140 | 95 | 5 | ✗ | Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. | |||
| Steel Roller | 130 | 100 | 5 | ✓ | Inflicts regular damage and removes the active terrain. Fails if there is no active terrain. | |||
| Steel Wing | 70 | 90 | 25 | ✓ | Inflicts regular damage. Has a 10% chance to raise the user’s Defense one stage. | |||
| Sticky Web | - | - | 20 | ✗ | Shoots a web over the opponents’ side of the field, which lowers the Speed of any opposing Pokémon that enters the field by one stage. | |||
| Stockpile | - | - | 20 | ✗ | Raises the user’s Defense and Special Defense by one stage each. Stores energy for use with Spit Up and Swallow. Can be used a maximum of three times. | |||
| Stomp | 65 | 100 | 20 | ✓ | Inflicts regular damage. Has a 30% chance to make the target flinch. | |||
| Stomping Tantrum | 75 | 100 | 10 | ✓ | Inflicts regular damage. If the user's last move failed or did not affect the target, this deals double damage. | |||
| Stone Axe | 65 | 90 | 15 | ✓ | Inflicts regular damage and sets up Stealth Rock on the opponent's side of the field, damaging Pokémon that switch in. | |||
| Stone Edge | 100 | 80 | 5 | ✗ | Inflicts regular damage. User’s critical hit rate is one level higher when using this move. | |||
| Stored Power | 20 | 100 | 10 | ✗ | Inflicts regular damage. Power is increased by 100% its original value for every stage any of the user’s stats have been raised. | |||
| Storm Throw | 60 | 100 | 10 | ✓ | Inflicts regular damage. Always scores a critical hit. | |||
| Strange Steam | 90 | 95 | 10 | ✗ | Inflicts regular damage. Has a 20% chance to confuse the target. | |||
| Strength | 80 | 100 | 15 | ✓ | Inflicts regular damage. | |||
| Strength SapBanned: trainer battles from A1; wild battles from A1 | - | 100 | 10 | ✗ | Lowers the target’s Attack by one stage, and heals the user equal to the target's effective Attack stat prior to the drop. | |||
| String Shot | - | 95 | 40 | ✗ | Lowers the target’s Speed by two stages. | |||
| Struggle | 50 | - | 1 | ✓ | Inflicts typeless regular damage. User takes 1/4 its max HP in recoil. Ignores accuracy and evasion modifiers. | |||
| Struggle Bug | 50 | 100 | 20 | ✗ | Inflicts regular damage. Has a 100% chance to lower the target’s Special Attack by one stage. | |||
| Stuff Cheeks | - | - | 10 | ✗ | The user eats its held berry, then increases its Defense stat by 2. Fails if the user is not holding a berry. | |||
| Stun Spore | - | 75 | 30 | ✗ | Paralyzes the target. | |||
| Submission | 80 | 80 | 20 | ✓ | Inflicts regular damage. User takes 1/4 the damage it inflicts in recoil. | |||
| Substitute | - | - | 10 | ✗ | Transfers 1/4 the user’s max HP into a doll that absorbs damage and causes most negative move effects to fail. | |||
| Sucker Punch | 70 | 100 | 5 | ✓ | Inflicts regular damage with increased priority. If the target has already acted or has not selected a damaging move this turn, this move will fail. | |||
| Sunny Day | - | - | 5 | ✗ | Changes the weather to sunshine for five turns, during which Fire moves inflict 50% extra damage, and Water moves inflict half damage. | |||
| Sunsteel Strike | 100 | 100 | 5 | ✓ | Inflicts regular damage. Other Pokémon’s abilities cannot activate in response to this move. In particular, it hits through disguise | |||
| Super Fang | 1 | 90 | 10 | ✓ | Inflicts damage equal to half the target’s remaining HP. | |||
| Supercell Slam | 100 | 95 | 15 | ✓ | Inflicts regular damage. If it misses, the user takes damage equal to half its max HP. | |||
| Superpower | 120 | 100 | 5 | ✓ | Inflicts regular damage, then lowers the user’s Attack and Defense by one stage each. | |||
| Supersonic | - | 55 | 20 | ✗ | Confuses the target. | |||
| Surf | 90 | 100 | 15 | ✗ | Inflicts regular damage. If the target is in the first turn of Dive, this move will hit with double power. | |||
| Surging Strikes | 25 | 100 | 5 | ✓ | Inflicts regular damage. Hits three times in one turn. Each hit always scores a critical hit. | |||
| Swagger | - | 85 | 15 | ✗ | Raises the target’s Attack by two stages, then confuses it. If the target’s Attack cannot be raised by two stages, the confusion is not applied. | |||
| SwallowBanned: trainer battles from A1; wild battles from A1 | - | - | 10 | ✗ | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |||
| Sweet Kiss | - | 75 | 10 | ✗ | Confuses the target. | |||
| Sweet Scent | - | 100 | 20 | ✗ | Lowers the target’s evasion by one stage. | |||
| Swift | 60 | - | 20 | ✗ | Inflicts regular damage. Ignores accuracy and evasion modifiers. | |||
| Switcheroo | - | 100 | 10 | ✗ | User and target permanently swap held items. Works even if one of the Pokémon isn’t holding anything. | |||
| Swords DanceNo effect: trainer battles from A3; wild battles from A3 | - | - | 20 | ✗ | Raises the user’s Attack by two stages. | |||
| Synchronoise | 120 | 100 | 10 | ✗ | Inflicts regular damage. Only Pokémon that share a type with the user will take damage from this move. | |||
| SynthesisBanned: trainer battles from A1; wild battles from A1 | - | - | 5 | ✗ | Heals the user for half its max HP. During sunny day, the healing is increased to 2/3 max HP. | |||
| Syrup Bomb | 60 | 85 | 10 | ✗ | Inflicts regular damage. For three turns, at the end of the turn, the target's Speed is lowered by one stage. | |||
| Tachyon Cutter | 50 | - | 10 | ✗ | Inflicts regular damage. Hits twice in one turn. | |||
| Tackle | 40 | 100 | 35 | ✓ | Inflicts regular damage. | |||
| Tail GlowNo effect: trainer battles from A3; wild battles from A3 | - | - | 20 | ✗ | Raises the user’s Special Attack by two stages. | |||
| Tail Slap | 25 | 85 | 10 | ✓ | Inflicts regular damage. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. | |||
| Tail Whip | - | 100 | 30 | ✗ | Lowers the target’s Defense by one stage. | |||
| Tailwind | - | - | 15 | ✗ | For 3 turns, all Pokémon on the user’s side of the field have their original Speed doubled. This effect remains if the user leaves the field. | |||
| Take Down | 90 | 85 | 20 | ✓ | Inflicts regular damage. User takes 1/4 the damage it inflicts in recoil. | |||
| Take HeartBanned: trainer battles from A1; wild battles from A1 | - | - | 10 | ✗ | Raises the user’s Special Attack and Special Defense by one stage each, and cures it of any major status ailments. | |||
| Tar Shot | - | 100 | 15 | ✗ | Lowers the target's Speed by one stage, and doubles the effectiveness of Fire-type moves against it. | |||
| Taunt | - | 100 | 20 | ✗ | Target is forced to only use damaging moves for its next 2 turns. | |||
| Tearful Look | - | - | 20 | ✗ | Lowers the target’s Attack and Special Attack by one stage each. | |||
| Teatime | - | - | 10 | ✗ | Causes all Pokémon in battle to eat their held berry, if they have one. | |||
| Techno Blast | 120 | 100 | 5 | ✗ | Inflicts regular damage. If the user is holding a plate or a drive, this move’s type is the type corresponding to that item. | |||
| Teeter Dance | - | 100 | 20 | ✗ | Confuses all targets. | |||
| Telekinesis | - | - | 15 | ✗ | For three turns (including this one), moves used against the target have 100% accuracy, but the target is immune to Ground damage. | |||
| Teleport | - | - | 20 | ✗ | Switches the user out for an ally. | |||
| Temper Flare | 75 | 100 | 10 | ✓ | Inflicts regular damage. If the user's last move failed or did not affect the target, this deals double damage. | |||
| Tera Blast | 80 | 100 | 10 | ✗ | If the user’s Terastallized, it hits with its Tera type. | |||
| Tera Starstorm | 120 | 100 | 5 | ✗ | Inflicts regular damage. | |||
| Terrain Pulse | 50 | 100 | 10 | ✗ | Inflicts regular damage. If a terrain is active, this move has double power, and its type becomes the type of the terrain. | |||
| Thief | 60 | 100 | 25 | ✓ | Inflicts regular damage. If the target is holding an item and the user is not, the user will permanently take the item. | |||
| Thousand Arrows | 90 | 100 | 10 | ✗ | Inflicts regular damage. Grounds the target until it leaves battle. Ignores levitation effects and the immunity of Flying-type Pokémon. | |||
| Thousand Waves | 90 | 100 | 10 | ✗ | Inflicts regular damage. Traps the target. | |||
| Thrash | 120 | 100 | 10 | ✓ | Inflicts regular damage. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes confused. | |||
| Throat Chop | 80 | 100 | 15 | ✓ | Inflicts regular damage. Silences the target for two turns, preventing it from using any sound-based moves. | |||
| Thunder | 110 | 70 | 10 | ✗ | Inflicts regular damage. Has a 30% chance to paralyze the target. During rain, this move cannot miss. | |||
| Thunder Cage | 80 | 90 | 15 | ✗ | Inflicts regular damage. For the next 4-5 turns, the target cannot leave the field and is damaged for 1/8 its max HP at the end of each turn. | |||
| Thunder Fang | 65 | 95 | 15 | ✓ | Inflicts regular damage. Has a 10% chance to paralyze the target and a separate 10% chance to make the target flinch. | |||
| Thunder Punch | 75 | 100 | 15 | ✓ | Inflicts regular damage. Has a 10% chance to paralyze the target. | |||
| Thunder Shock | 40 | 100 | 30 | ✗ | Inflicts regular damage. Has a 10% chance to paralyze the target. | |||
| Thunder Wave | - | 90 | 20 | ✗ | Paralyzes the target. | |||
| Thunderbolt | 90 | 100 | 15 | ✗ | Inflicts regular damage. Has a 10% chance to paralyze the target. | |||
| Thunderclap | 70 | 100 | 5 | ✗ | Inflicts regular damage with increased priority. Will fail if the target has not selected a damaging move this turn or if the target has already acted. | |||
| Thunderous Kick | 90 | 100 | 10 | ✓ | Inflicts regular damage. Has a 100% chance to lower the target’s Defense by one stage. | |||
| Tickle | - | 100 | 20 | ✗ | Lowers the target’s Attack and Defense by one stage. | |||
| Tidy UpNo effect: trainer battles from A3; wild battles from A3 | - | - | 10 | ✗ | Raises the user's Attack and Speed by one stage each, and clears all substitutes and hazards from both sides. | |||
| Topsy-Turvy | - | - | 20 | ✗ | Inverts the target’s stat modifiers. | |||
| Torch SongBoost removed: trainer battles from A3; wild battles from A3 | 80 | 100 | 10 | ✗ | Inflicts regular damage and raises the user's Special Attack by one stage. | |||
| Torment | - | 100 | 15 | ✗ | Prevents the target from attempting to use the same move twice in a row. When the target leaves the field, this effect ends. | |||
| Toxic | - | 90 | 10 | ✗ | Badly poisons the target. Never misses when used by a poison-type Pokémon. | |||
| Toxic Spikes | - | - | 20 | ✗ | Scatters poisoned spikes around the opposing field, which poison opposing Pokémon that enter the field. A second layer can be added which badly poisons. | |||
| Toxic Thread | - | 100 | 20 | ✗ | Poisons the target and lowers its Speed by one stage. | |||
| Trailblaze | 50 | 100 | 20 | ✓ | Inflicts regular damage. Raises the user’s Speed by one stage. | |||
| Transform | - | - | 10 | ✗ | User copies the target’s species, weight, type, ability, calculated stats (except HP), and moves. Copied moves will all have 5 PP remaining. | |||
| Tri Attack | 80 | 100 | 10 | ✗ | Inflicts regular damage. Has a 20% chance to burn, freeze, or paralyze the target. | |||
| Trick | - | 100 | 10 | ✗ | User and target permanently swap held items. Works even if one of the Pokémon isn’t holding anything. | |||
| Trick Room | - | - | 5 | ✗ | For five turns (including this one), slower Pokémon will act before faster Pokémon. Move priority is not affected. | |||
| Trick-or-Treat | - | 100 | 20 | ✗ | Adds Ghost to the target’s types. | |||
| Triple Arrows | 90 | 100 | 10 | ✗ | Raises critical hit rate by one level during this move. 30% chance to cause target to flinch and 50% chance to lower its Defense by one stage. | |||
| Triple Axel | 20 | 90 | 10 | ✓ | Hits up to three times in the same turn, each making an independent accuracy check. The second hit has double power, and the third hit has triple power. | |||
| Triple Dive | 30 | 95 | 10 | ✓ | Inflicts regular damage. Hits three times in one turn. | |||
| Triple Kick | 10 | 90 | 10 | ✓ | Hits up to three times in the same turn, each making an independent accuracy check. The second hit has double power, and the third hit has triple power. | |||
| Trop Kick | 70 | 100 | 15 | ✓ | Inflicts regular damage. Lowers the target’s Attack by one stage. | |||
| Trump Card | 1 | - | 5 | ✓ | Inflicts regular damage. Power is determined by the PP remaining for this move, after its PP cost is deducted. Ignores accuracy and evasion modifiers. | |||
| Twin Beam | 40 | 100 | 10 | ✗ | Inflicts regular damage. Hits twice in one turn. | |||
| Twineedle | 25 | 100 | 20 | ✗ | Inflicts regular damage. Hits twice in the same turn. Has a 20% chance to poison the target. | |||
| Twister | 40 | 100 | 20 | ✗ | Inflicts regular damage. Has a 20% chance to make each target flinch. | |||
| U-turn | 70 | 100 | 20 | ✓ | Inflicts regular damage, then the user immediately switches out, and the trainer selects a replacement Pokémon from the party. | |||
| Upper Hand | 65 | 100 | 15 | ✓ | Inflicts regular damage with increased priority. Fails if target has already acted or is not also using an increased priority damaging move. | |||
| Uproar | 90 | 100 | 10 | ✗ | Inflicts regular damage. User is forced to use this move for 2-5 turns. While active, Pokémon are woken up and cannot fall asleep. | |||
| V-create | 180 | 95 | 5 | ✓ | Inflicts regular damage. Lowers the user’s Defense, Special Defense, and Speed by one stage each. | |||
| Vacuum Wave | 40 | 100 | 30 | ✗ | Inflicts regular damage with increased priority. | |||
| Veevee Volley | 1 | - | 20 | ✓ | Ignores accuracy and evasion modifiers. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. | |||
| Venom Drench | - | 100 | 20 | ✗ | Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned. | |||
| Venoshock | 65 | 100 | 10 | ✗ | Inflicts regular damage. If the target is poisoned, this move has double power. | |||
| Victory DanceNo effect: trainer battles from A3; wild battles from A3 | - | - | 20 | ✗ | Raises the user’s Attack, Defense, and Speed by one stage each. | |||
| Vine Whip | 45 | 100 | 25 | ✓ | Inflicts regular damage. | |||
| Vise Grip | 55 | 100 | 30 | ✓ | Grips the foe with large and powerful pincers. | |||
| Vital Throw | 70 | - | 10 | ✓ | Inflicts regular damage with reduced priority. Ignores accuracy and evasion modifiers. | |||
| Volt Switch | 70 | 100 | 20 | ✗ | Inflicts regular damage, then the user immediately switches out, and the trainer selects a replacement Pokémon from the party. | |||
| Volt Tackle | 120 | 100 | 15 | ✓ | Inflicts regular damage. User takes 1/3 the damage it inflicts in recoil. Has a 10% chance to paralyze the target. | |||
| Wake-Up Slap | 70 | 100 | 10 | ✓ | Inflicts regular damage. If the target is sleeping, this move has double power, and the target wakes up. | |||
| Water Gun | 40 | 100 | 25 | ✗ | Inflicts regular damage. | |||
| Water Pledge | 80 | 100 | 10 | ✗ | Inflicts regular damage. Powers up with Fire Pledge to set a rainbow that doubles additional effect chances. | |||
| Water Pulse | 60 | 100 | 20 | ✗ | Inflicts regular damage. Has a 20% chance to confuse the target. | |||
| Water Shuriken | 15 | 100 | 20 | ✗ | Inflicts regular damage with increased priority. Hits 2–5 times. | |||
| Water Sport | - | - | 15 | ✗ | Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends. | |||
| Water Spout | 150 | 100 | 5 | ✗ | Inflicts regular damage. Power increases with the user’s remaining HP and is given by `150 * HP / max HP`, to a maximum of 150 when the user has full HP. | |||
| Waterfall | 80 | 100 | 15 | ✓ | Inflicts regular damage. Has a 20% chance to make the target flinch. | |||
| Wave Crash | 120 | 100 | 10 | ✓ | Inflicts regular damage. User takes 1/3 the damage it inflicts in recoil. | |||
| Weather Ball | 50 | 100 | 10 | ✗ | Inflicts regular damage. If a weather move is active, this move has double power, and its type becomes the type of the weather move. | |||
| Whirlpool | 35 | 85 | 15 | ✗ | Inflicts regular damage. For the next 4-5 turns, the target cannot leave the field and is damaged for 1/8 its max HP at the end of each turn. | |||
| Whirlwind | - | - | 20 | ✗ | Switches the target out for another of its trainer’s Pokémon selected at random. Wild battles end immediately. | |||
| Wicked Blow | 75 | 100 | 5 | ✓ | Inflicts regular damage. Always scores a critical hit. | |||
| Wicked Torque | 80 | 100 | 10 | ✗ | Inflicts regular damage. Has a 10% chance to put the target to sleep. | |||
| Wide Guard | - | - | 10 | ✗ | Moves with multiple targets will not hit friendly Pokémon for the remainder of this turn. If the user is last to act this turn, this move will fail. | |||
| Wild Charge | 90 | 100 | 15 | ✓ | Inflicts regular damage. User takes 1/4 the damage it inflicts in recoil. | |||
| Wildbolt Storm | 100 | 80 | 10 | ✗ | Inflicts regular damage. Has a 20% chance to paralyze the target. Cannot miss in rain. | |||
| Will-O-Wisp | - | 85 | 15 | ✗ | Burns the target. | |||
| Wing Attack | 60 | 100 | 35 | ✓ | Inflicts regular damage. | |||
| WishBanned: trainer battles from A1; wild battles from A1 | - | - | 10 | ✗ | At the end of the next turn, the Pokémon in the user's position will be healed for half its max HP. | |||
| Withdraw | - | - | 40 | ✗ | Raises the user’s Defense by one stage. | |||
| Wonder Room | - | - | 10 | ✗ | For five turns (including this one), every Pokémon’s Defense and Special Defense are swapped. | |||
| Wood Hammer | 120 | 100 | 15 | ✓ | Inflicts regular damage. User takes 1/3 the damage it inflicts in recoil. | |||
| Work UpNo effect: trainer battles from A3; wild battles from A3 | - | - | 30 | ✗ | Raises the user’s Attack and Special Attack by one stage each. | |||
| Worry Seed | - | 100 | 10 | ✗ | Changes the target’s ability to Insomnia. | |||
| Wrap | 15 | 90 | 20 | ✓ | Inflicts regular damage. For the next 4-5 turns, the target cannot leave the field and is damaged for 1/8 its max HP at the end of each turn. | |||
| Wring Out | 120 | 100 | 5 | ✓ | Inflicts regular damage. Power directly relates to the target’s relative remaining HP, given by `120 * current HP / max HP`, to a maximum of 120. | |||
| X-Scissor | 80 | 100 | 15 | ✓ | Inflicts regular damage. | |||
| Yawn | - | - | 10 | ✗ | Puts the target to sleep at the end of the next turn. Ignores accuracy and evasion modifiers. If the target leaves the field, this effect is canceled. | |||
| Zap Cannon | 120 | 50 | 5 | ✗ | Inflicts regular damage. Has a 100% chance to paralyze the target. | |||
| Zen Headbutt | 80 | 90 | 15 | ✓ | Inflicts regular damage. Has a 20% chance to make the target flinch. | |||
| Zing Zap | 80 | 100 | 10 | ✓ | Inflicts regular damage. Has a 30% chance to make the target flinch. | |||
| Zippy Zap | 80 | 100 | 10 | ✓ | Inflicts regular damage with increased priority. Always scores a critical hit. |
