Abilities
Every ability in the game. A Pokemon with a banned ability cannot be used from the ascension shown; a restricted ability (one that raises Attack) limits the moves and items it can be paired with from the ascension shown (see Bans & Restrictions). A pinned ability stays on that Pokemon whatever the randomizer rolls. Select a tag to show only those abilities.
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| Description | Tags | |
|---|---|---|
| Adaptability | This Pokémon inflicts twice as much damage with moves whose types match its own, rather than the usual same-type attack bonus of 1.5×. | |
| Aerilate | Turns the bearer's Normal-type moves into Flying-type moves. Moves changed by this ability have 1.2× their power. | |
| Aftermath | When this Pokémon is knocked out by a move that makes contact, the move's user takes 1/4 its maximum HP in damage. | |
| Air Lock | While this Pokémon is in battle, weather can still be in play, but will not have any of its effects. | |
| Analytic | This Pokémon's moves have 1.3× their power when it moves last in a turn. | |
| Anger Point | Whenever this Pokémon receives a critical hit, its Attack rises to the maximum of 6 stages. | |
| Anger Shell | When an attack causes its HP to drop to <= 50%, the Pokémon gets angry. Lowers Defense and Sp. Def stats but boosts Attack, Sp. Atk., and Speed. | |
| Anticipation | Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move. | |
| Arena Trap | While this Pokémon is in battle, opposing Pokémon cannot flee or switch out. Ungrounded Pokémon (Flying-type, Levitate, etc.) are unaffected. | |
| Armor Tail | The mysterious tail covering the Pokémon’s head makes opponents unable to use priority moves against the Pokémon or its allies. | |
| Aroma Veil | Prevents limiting of moves. | |
| As One-IR | Combines the effects of Unnerve (enemies can't use berries) and Chilling Neigh (+1 Attack on KO). | |
| As One-SR | Combined the effects of Unnerve (enemies can't use berries) and Grim Neigh (+1 Sp. Atk on KO). | |
| Aura Break | While this Pokémon is on the field, Dark Aura and Fairy Aura weaken moves of their respective types to 2/3 their power, rather than strengthening them. | |
| Aura Guard | Halves contact damage. | |
| Bad Dreams | Opposing Pokémon take 1/8 of their maximum HP in damage after each turn while they are asleep. | |
| Ball Fetch | If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle. | |
| Battery | Ally Pokémon's special moves have their power increased to 1.3×. | |
| Battle Armor | Moves cannot score critical hits against this Pokémon. | |
| Battle Bond | This Pokémon's Attack, Special Attack, and Speed rise by one stage after fainting an opponent, once per battle. | |
| Beads of Ruin | The power of the Pokémon’s ruinous beads lowers the Sp. Def stats of all Pokémon except itself by 25%. | |
| Beast Boost | Raises this Pokémon's highest stat by one stage when it faints another Pokémon. | |
| Berserk | Whenever this Pokémon takes damage from a move that causes its HP to drop below 50%, its Special Attack rises by one stage. | |
| Big Pecks | This Pokémon's Defense cannot be lowered by other Pokémon. | |
| Blaze | When this Pokémon has 1/3 or less of its HP remaining, its Fire-type moves inflict 1.5× as much regular damage. | |
| Bulletproof | Protects against bullet, ball, and bomb-based moves. | |
| Cheek Pouch | Restores 25% of this Pokémon's max HP upon eating a Berry, in addition to the Berry's effect. | |
| Chilling Neigh | When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat. | |
| Chlorophyll | This Pokémon's Speed is doubled during strong sunlight. This bonus does not count as a stat modifier. | |
| Clear Body | This Pokémon cannot have its stats lowered by other Pokémon. | |
| Cloud Nine | While this Pokémon is in battle, weather can still be in play, but will not have any of its effects. | |
| Color Change | Whenever this Pokémon takes damage from a move, the Pokémon's type changes to match the move. If the Pokémon has two types, both are overridden. | |
| Comatose | This Pokémon always acts as though it were Asleep. It cannot be given another status ailment; it's unaffected by Yawn; it can use Sleep Talk; and so on. | |
| Commander | When the Pokémon enters a battle, it goes inside the mouth of an ally Dondozo, trapping both and boosting all of Dondozo's stats by 2. Pinned to Tatsugiri | |
| Competitive | Raises Special Attack by two stages upon having any stat lowered by an enemy. | |
| Compound Eyes | This Pokémon's moves have 1.3× their accuracy. This ability has no effect on one-hit KO moves. | |
| Contrary | Whenever this Pokémon's stats would be raised, they are instead lowered by the same amount, and vice versa. | |
| Corrosion | This Pokémon's moves and item ignore the usual immunity of Poison and Steel Pokémon when attempting to inflict poison. | |
| Costar | When the Pokémon enters a battle, it copies an ally’s stat changes. | |
| Cotton Down | When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stats of all Pokémon except itself. | |
| Cud Chew | When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time. | |
| Curious Medicine | When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies. | |
| Cursed Body | Moves that hit this Pokémon have a 30% chance of being Disabled afterward. | |
| Cute Charm | Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being infatuated if it is the opposite gender. | |
| Damp | While this Pokémon is in battle, Self-Destruct, Explosion, Mind Blown, and Misty Explosion fail, and Aftermath will not take effect. | |
| Dancer | Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards. | |
| Dark Aura | Strengthens Dark moves by 33% for all friendly and opposing Pokémon. | |
| Dauntless Shield | Raises the Pokémon’s Defense stat by one stage the first time the Pokémon enters a battle. | |
| Dazzling | When an opposing Pokémon attempts to use a move that targets this Pokémon or an ally, and that move has priority, it will fail. | |
| Defeatist | This Pokémon's Attack and Special Attack are halved when it has half its HP or less. | |
| Defiant | When any of this Pokémon's stats are lowered by an enemy, its Attack rises by two stages. | |
| Delta Stream | While this Pokémon is in battle, the weather is a mysterious air current and cannot be changed, causing the Flying type to have no weaknesses. | |
| Desolate Land | While this Pokémon is in battle, the weather is sun and cannot be changed, and Water-type moves fail. | |
| Disguise | If Mimikyu is in Disguised Form and would take damage from a move, it changes to Busted Form and takes 1/8 of its max HP instead. Pinned to Mimikyu | |
| Download | When this Pokémon enters battle, its Attack or Special Attack, whichever corresponds to its opponents' weaker total defensive stat, rises one stage. | |
| Dragon’s Maw | Increases the power of Dragon-type moves used by this Pokémon by 50%. | |
| Dragonize | Normal moves turn Dragon. | |
| Drizzle | When this Pokémon enters battle, the weather changes to rain for 5 turns. | |
| Drought | When this Pokémon enters battle, the weather changes to sun for 5 turns. | |
| Dry Skin | This Pokémon loses 1/8 of its maximum HP each turn in sun, but heals 1/8 in rain, and is immune to Water moves, healing 1/4 of max HP when hit. | |
| Early Bird | This Pokémon's remaining sleep turn count falls by 2 rather than 1, causing it to wake up twice as fast. | |
| Earth Eater | If hit by a Ground-type move, the Pokémon has its HP restored by 25% of its max HP instead of taking damage. | |
| Eelevate | Levitate and Beast Boost. | |
| Effect Spore | Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being paralyzed, poisoned, or put to sleep, chosen at random. | |
| Electric Surge | When this Pokémon enters battle, it changes the terrain to electric terrain for five turns. | |
| Electromorphosis | The Pokémon becomes charged when hit by an attack, doubling the power of its next Electric-type move. | |
| Embody Aspect A | Raises the Pokémon's Attack stat when it enters battle. | |
| Embody Aspect D | Raises the Pokémon's Defense stat when it enters battle. | |
| Embody Aspect S | Raises the Pokémon's Speed stat when it enters battle. | |
| Embody Aspect SD | Raises the Pokémon's Special Defense stat when it enters battle. | |
| Emergency Exit | After this Pokémon is hit by a move, if that move caused this Pokémon's HP to drop below half, it switches out. | |
| Fairy Aura | Strengthens Fairy moves by 33% for all friendly and opposing Pokémon. | |
| Filter | This Pokémon takes 0.75× as much damage from moves that are super effective against it. | |
| Fire Mane | Ups Fire-type moves. | |
| Flame Body | Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being burned. | |
| Flare Boost | This Pokémon has 1.5× its Special Attack when burned. | |
| Flash Fire | This Pokémon is immune to Fire-type moves. When hit by one, until switched out, its Fire-type moves do 50% more damage. | |
| Flower Gift | Friendly Pokémon have 1.5× their Attack and Special Defense during strong sunlight if any friendly Pokémon has this ability. Pinned to Cherrim | |
| Flower Veil | Protects friendly Grass-type Pokémon from getting status conditions or having their stats lowered by other Pokémon. | |
| Fluffy | Damage received from contact moves is halved. Damage received from Fire moves is doubled. Contact Fire moves do regular damage. | |
| Forecast | During rain, strong sunlight, or hail, Castform's type changes to Water, Fire, or Ice, respectively, and its form changes to match. Pinned to Castform | |
| Forewarn | When this Pokémon enters battle, it reveals the move with the highest base power known by any opposing Pokémon to all participating trainers. | |
| Friend Guard | All friendly Pokémon take 0.75× as much direct damage from moves while this Pokémon is in battle. | |
| Frisk | When this Pokémon enters battle, it reveals all opposing Pokémon's held items to all participating trainers. | |
| Full Metal Body | This Pokémon cannot have its stats lowered by other Pokémon. This ability cannot be ignored. | |
| Fur Coat | Halves damage received from physical attacks. | |
| Gale Wings | When this Pokémon has full HP, raises Flying moves' priority by one. | |
| Galvanize | Turns the bearer's Normal-type moves into Electric-type moves. Moves changed by this ability have 1.2× their power. | |
| Gluttony | This Pokémon eats any held Berry triggered by low HP when it falls below 50% of its HP, regardless of the Berry's usual threshold. | |
| Good as Gold | A body of pure, solid gold gives the Pokémon full immunity to other Pokémon’s status moves. | |
| Gooey | Lowers attacking Pokémon's Speed by one stage on contact. | |
| Gorilla Tactics | Boosts the Pokémon’s Attack stat by 50% but only allows the use of the first selected move. | |
| Grass Pelt | Boosts Defense while Grassy Terrain is in effect. | |
| Grassy Surge | When this Pokémon enters battle, it changes the terrain to grassy terrain for five turns. | |
| Grim Neigh | When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat. | |
| Guard Dog | Boosts the Pokémon’s Attack stat if intimidated. Moves and items that would force the Pokémon to switch out also fail to work. | |
| Gulp Missile | When Cramorant uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack. | |
| Guts | Whenever this Pokémon is asleep, burned, paralyzed, or poisoned, it has 1.5× its Attack. This Pokémon is not affected by the usual Attack cut from a burn. | |
| Hadron Engine | Turns the ground into Electric Terrain for five turns when entering battle. Boosts Sp. Atk. by 33% on Electric Terrain. | |
| Harvest | Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime. | |
| Healer | Friendly Pokémon next to this Pokémon in double battles each have a 30% chance of being cured of any major status ailment after each turn. | |
| Heatproof | This Pokémon takes half as much damage from Fire-type moves and burns. | |
| Heavy Metal | This Pokémon has double the usual weight for its species. | |
| Honey Gather | This Pokémon has a chance of picking up Honey after each battle, scaling with its level. | |
| Hospitality | When the Pokémon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally's HP by 25% of its max. | |
| Huge Power | This Pokémon's Attack is doubled while in battle. This bonus does not count as a stat modifier. | |
| Hunger Switch | Morpeko changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of every turn. Pinned to Morpeko | |
| Hustle | This Pokémon's physical moves do 1.5× as much regular damage, but have 0.8× their usual accuracy. Special and status moves are unaffected. | |
| Hydration | This Pokémon is cured of any major status ailment after each turn during rain. | |
| Hyper Cutter | This Pokémon's Attack cannot be lowered by other Pokémon. | |
| Ice Body | This Pokémon heals for 1/16 of its maximum HP after each turn during hail/snow, and it does not take hail damage regardless of type. | |
| Ice Face | When an Eiscue that's in its Ice Face form is hit by a physical move, it takes no damage and changes to Noice Face form. Snow restores it. Pinned to Eiscue | |
| Ice Scales | The Pokémon is protected by ice scales, which halve the damage taken from special moves. | |
| Illuminate | This Pokémon cannot have its accuracy lowered, and it ignores targets' evasion stat stages when attacking. | |
| Illusion | This Pokémon, upon being sent out, appears to have the species, nickname, and Poké Ball of the last Pokémon in the party that is able to battle. | |
| Immunity | This Pokémon cannot be poisoned. This includes bad poison. | |
| Imposter | This Pokémon transforms into a random opponent upon entering battle. This effect is identical to the move Transform. | |
| Infiltrator | This Pokémon's moves ignore Light Screen, Reflect, Safeguard, and Substitute. | |
| Innards Out | When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining. | |
| Inner Focus | This Pokémon cannot flinch. It is also immune to Intimidate. | |
| Insomnia | This Pokémon cannot be asleep. This causes Rest to fail altogether. | |
| Intimidate | When this Pokémon enters battle, the opponent's Attack is lowered by one stage. In a double battle, both opponents are affected. | |
| Intrepid Sword | Ups Attack on entry. | |
| Iron Barbs | Whenever a move makes contact with this Pokémon, the move's user takes 1/8 of its maximum HP in damage. | |
| Iron Fist | Moves flagged as being punch-based have 1.2× their base power for this Pokémon. Sucker Punch is not affected. | |
| Justified | Whenever a Dark-type move hits this Pokémon, its Attack rises one stage. The move is not negated in any way. | |
| Keen Eye | This Pokémon cannot have its accuracy lowered, and it ignores targets' evasion stat stages when attacking. | |
| Klutz | In battle, this Pokémon cannot use its held item, nor will the item have any passive effect on the battle, positive or negative. | |
| Leaf Guard | This Pokémon cannot be given a major status ailment during strong sunlight. This ability does not heal prior status ailments. | |
| Levitate | This Pokémon is immune to Ground-type moves and other effects that require grounding (Spikes/Toxic Spikes, terrains, Arena Trap). | |
| Libero | Changes the Pokémon’s type to the type of the move it’s about to use. This works only once each time the Pokémon enters battle. | |
| Light Metal | This Pokémon has half the usual weight for its species. | |
| Lightning Rod | Immune to all Electric-type moves; raises Sp. Atk. by one stage when hit. Redirects all other Pokémon's single-target Electric-type moves to it. | |
| Limber | This Pokémon cannot be paralyzed. | |
| Lingering Aroma | Spreads with contact. | |
| Liquid Ooze | Whenever a Pokémon would heal after hitting this Pokémon with a draining move like Absorb, it instead loses as much HP as it would usually gain. | |
| Liquid Voice | When this Pokémon uses a move that is sound-based, that move's type becomes Water. | |
| Long Reach | This Pokémon's moves do not make contact. | |
| Magic Bounce | When this Pokémon is targeted by a status move flagged as being reflectable, the move is redirected to its user. | |
| Magic Guard | This Pokémon is immune to damage not directly caused by a move. | |
| Magician | Steals the target's held item when this Pokémon uses a damaging move. | |
| Magma Armor | This Pokémon cannot be frozen. | |
| Magnet Pull | While this Pokémon is in battle, opposing Steel-type Pokémon cannot flee or switch out. | |
| Marvel Scale | Whenever this Pokémon has a major status ailment, it has 1.5× its Defense. This bonus does not count as a stat modifier. | |
| Mega Launcher | Strengthens aura and pulse moves to 1.5× their power. | |
| Mega Sol | Acts like under sun. | |
| Merciless | This Pokémon's moves always land a critical hit against poisoned targets. | |
| Mimicry | Changes the Pokémon’s type depending on the terrain. | |
| Mind’s Eye | This Pokémon ignores the Ghost type's immunities, it can't have its accuracy lowered, and it ignores targets' evasion stages. | |
| Minus | This Pokémon has 1.5× its Special Attack if any friendly Pokémon has Plus or Minus. This bonus does not count as a stat modifier. | |
| Mirror Armor | Bounces back only the stat-lowering effects that the Pokémon receives. | |
| Misty Surge | When this Pokémon enters battle, it changes the terrain to misty terrain for five turns. | |
| Mold Breaker | This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target. | |
| Moody | After each turn, one of this Pokémon's stats at random rises two stages, and another falls one stage. Cannot effect accuracy or evasion. | |
| Motor Drive | Whenever an Electric-type move hits this Pokémon, its Speed rises one stage, negating any other effect on it. | |
| Moxie | This Pokémon's Attack rises one stage upon knocking out another Pokémon, even a friendly Pokémon. | |
| Multiscale | This Pokémon takes half as much damage when it is hit having full HP. | |
| Multitype | If Arceus is holding an elemental Plate or Z-Crystal, its type and form change to match the item. Pinned to Arceus | |
| Mummy | Whenever a contact move hits this Pokémon, the attacking Pokémon's ability changes to Mummy. | |
| Mycelium Might | The Pokémon will always act last in its priority bracket when using status moves, but they are unaffected by the Ability of the target. | |
| Natural Cure | This Pokémon is cured of any major status ailment when it is switched out for another Pokémon. | |
| Neuroforce | Increases super-effective damage dealt to 1.25×. | |
| Neutralizing Gas | While the Pokémon is in the battle, the effects of all other Pokémon’s Abilities will be nullified or will not be triggered. | |
| No Guard | Moves used by or against this Pokémon never miss, even if the target is in a semi-invulnerable turn (e.g. Fly, Dig). | |
| Normalize | Boosts all of this Pokémon's damaging moves, except ones that change type on their own, by 20%, and causes them all to become Normal-type. | |
| Oblivious | This Pokémon cannot be infatuated and is immune to Captivate. It is also immune to Taunt and Intimidate. | |
| Opportunist | If an opponent’s stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself. | |
| Orichalcum Pulse | Turns the sunlight harsh for five turns when the Pokémon enters a battle. Also boosts its Attack stat by 33% in harsh sunlight. | |
| Overcoat | This Pokémon does not take damage from weather and cannot be affected by powder moves or Effect Spore. | |
| Overgrow | When this Pokémon has 1/3 or less of its HP remaining, its Grass-type moves inflict 1.5× as much regular damage. | |
| Own Tempo | This Pokémon cannot be confused. It is also immune to Intimidate. | |
| Parental Bond | Lets the bearer hit twice with damaging moves. The second hit has 25% power. | |
| Pastel Veil | Prevents the Pokémon and its teammates from being poisoned. It also cures teammates of poisoning when it enters the battlefield. | |
| Perish Body | When the Pokémon with Perish Body is hit with a contact move, both the attacker and the Pokémon with Perish Body will faint in three turns. | |
| Pickpocket | Steals the foe’s held item. | |
| Pickup | At the end of each turn, if another Pokémon consumed or Flung a held item that turn, this Pokémon picks up the item if it is not already holding one. | |
| Piercing Drill | Contact evades protection. | |
| Pixilate | Turns the bearer's Normal-type moves into Fairy moves. Moves changed by this ability have 1.2× their power. | |
| Plus | This Pokémon has 1.5× its Special Attack if any friendly Pokémon has Plus or Minus. This bonus does not count as a stat modifier. | |
| Poison Heal | If this Pokémon is poisoned, it will heal for 1/8 of its maximum HP after each turn rather than taking damage. Still takes overworld damage. | |
| Poison Point | Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being poisoned. | |
| Poison Puppeteer | When a Pokémon is poisoned by any of this Pokémon's moves, it will also become confused. | |
| Poison Touch | This Pokémon's contact moves have a 30% chance of poisoning the target with each hit. This counts as an extra effect for the purposes of Shield Dust. | |
| Power Construct | Transforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%. This ability cannot be copied or replaced. Pinned to Zygarde-5A | |
| Power Of Alchemy | When an ally faints, this Pokémon gains its Ability. | |
| Power Spot | The power of moves used by the allies of the Pokémon with Power Spot is increased by 30%. | |
| Prankster | This Pokémon's non-damaging moves have their priority increased by one stage. Affected moves fail against Dark-type targets. | |
| Pressure | Moves targetting this Pokémon use one extra PP. This ability stacks if multiple targets have it. This ability still affects moves that fail or miss. | |
| Primordial Sea | While this Pokémon is in battle, the weather is rain and cannot be changed, and Fire-type moves fail. | |
| Prism Armor | Super-effective damage this Pokémon takes is reduced to 0.75×. This ability cannot be ignored. | |
| Propeller Tail | Ignores the effects of opposing Pokémon’s Abilities and moves that redirect moves. | |
| Protean | Changes the Pokémon's type to the type of the move it's about to use. This works only once each time the Pokémon enters battle. | |
| Protosynthesis | Boosts the Pokémon’s most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy. | |
| Psychic Surge | When this Pokémon enters battle, it changes the terrain to psychic terrain for five turns. | |
| Punk Rock | Boosts the power of sound-based moves by 30%. The Pokémon also takes half the damage from these kinds of moves. | |
| Pure Power | This Pokémon's Attack is doubled in battle. This bonus does not count as a stat modifier. | |
| Purifying Salt | The Pokémon’s pure salt protects it from status conditions and halves the damage taken from Ghost-type moves. | |
| Quark Drive | Boosts the Pokémon’s most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy. | |
| Queenly Majesty | When an opposing Pokémon attempts to use a move that targets this Pokémon or an ally, and that move has increased priority, it will fail. | |
| Quick Draw | If a Pokémon with this Ability selects a damaging move, it has a 30% chance of going first in its priority bracket. | |
| Quick Feet | Whenever this Pokémon has a major status ailment, it has 1.5× its Speed. This Pokémon is not affected by the usual Speed cut from paralysis. | |
| Rain Dish | This Pokémon heals for 1/16 of its maximum HP after each turn during rain. | |
| Rattled | This Pokémon's Speed rises one stage with each hit from a damaging Dark-, Ghost-, or Bug-type move. | |
| Receiver | When an ally faints, this Pokémon gains its Ability. | |
| Reckless | This Pokémon's recoil moves and crash moves have 1.2× their base power. Struggle is unaffected. | |
| Refrigerate | Turns the bearer's Normal-type moves into Ice-type moves. Moves changed by this ability have 1.2× their power. | |
| Regenerator | This Pokémon regains 1/3 of its maximum HP when it is switched out for another Pokémon under any circumstances other than having fainted. | |
| Ripen | Ripens Berries and doubles their effect. | |
| Rivalry | Increases damage to 1.25× against Pokémon of the same gender, but decreases to 0.75× against the opposite gender. No effect if either is genderless. | |
| RKS System | Changes Silvally's type to match its held Memory. This ability cannot be copied, replaced, or nullified. Pinned to Silvally | |
| Rock Head | This Pokémon does not receive recoil damage from its recoil moves. Struggle's recoil is unaffected. | |
| Rocky Payload | Increases the power of Rock-type moves used by this Pokémon by 50%. | |
| Rough Skin | Whenever a move makes contact with this Pokémon, the move's user takes 1/8 of its maximum HP in damage. | |
| Run Away | This Pokémon is always successful fleeing from wild battles, even if trapped by a move or ability. | |
| Sand Force | During a sandstorm, this Pokémon's Rock-, Ground-, and Steel-type moves have 1.3× their base power. | |
| Sand Rush | This Pokémon's Speed is doubled during a sandstorm, and it does not take sandstorm damage, regardless of type. | |
| Sand Spit | The Pokémon creates a sandstorm for five turns when it’s hit by an attack. | |
| Sand Stream | When this Pokémon enters battle, the weather changes to a sandstorm for 5 turns. | |
| Sand Veil | During a sandstorm, this Pokémon has 1.25× its evasion, and it does not take sandstorm damage regardless of type. | |
| Sap Sipper | Whenever a Grass-type move hits this Pokémon, its Attack rises one stage, negating any other effect on it. | |
| Schooling | At level 20 and above, Wishiwashi becomes Schooling Form while its HP is 25% or higher. Pinned to Wishiwashi | |
| Scrappy | This Pokémon ignores Ghost-type Pokémon's immunity to Normal- and Fighting-type moves. It is also immune to Intimidate. | |
| Screen Cleaner | When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon. | |
| Seed Sower | Turns the ground into grassy terrain for 5 turns when hit by an attack. (Boosts Grass moves 1.3×, heals battlers 1/16 max HP each turn). | |
| Serene Grace | This Pokémon's moves have twice their usual effect chance. | |
| Shadow Shield | When this Pokémon has full HP, regular damage (not fixed damage!) from moves is halved. This ability cannot be ignored. | |
| Shadow Tag | While this Pokémon is in battle, opposing Pokémon cannot flee or switch out. Other Pokémon with this ability are unaffected. | |
| Sharpness | Increases the power of all 'slicing' moves by 50%. | |
| Shed Skin | After each turn, this Pokémon has a 33% of being cured of any major status ailment. | |
| Sheer Force | This Pokémon's moves with beneficial secondary effects have 1.3× their power, but lose those extra effects. | |
| Shell Armor | Moves cannot score critical hits against this Pokémon. | |
| Shield Dust | This Pokémon is immune to the extra effects of moves used against it. | |
| Shields Down | When Minior enters battle and at the end of each turn, if its HP is 50% or above, it changes into Meteor Form; otherwise, it changes into Core Form. Pinned to Minior | |
| Simple | Doubles this Pokémon's stat changes. | |
| Skill Link | This Pokémon always hits the maximum number of times with multi-hit moves. Moves with multiple accuracy checks (e.g. Triple Axel) only make one. | |
| Slow Start | This Pokémon's Attack and Speed are halved for five turns upon entering battle. This ability also takes effect when acquired during battle. | |
| Slush Rush | During hail or snow, this Pokémon has double Speed. Does not negate damage from hail. | |
| Sniper | This Pokémon inflicts 50% extra damage with critical hits. | |
| Snow Cloak | During hail or snow, this Pokémon has 1.25× its evasion, and it does not take hail damage regardless of type. | |
| Snow Warning | When this Pokémon enters battle, the weather changes to snow for 5 turns. | |
| Solar Power | During strong sunlight, this Pokémon has 1.5× its Special Attack but takes 1/8 of its maximum HP in damage after each turn. | |
| Solid Rock | This Pokémon takes 0.75× as much damage from moves that are super effective against it. | |
| Soul-Heart | This Pokémon's Special Attack rises by one stage every time any Pokémon faints. | |
| Soundproof | This Pokémon is immune to other Pokémon's sound-based moves. Uproar still prevents this Pokémon from sleeping. | |
| Speed Boost | This Pokémon's Speed rises one stage after each turn. | |
| Spicy Spray | Burns the foe when damaged. | |
| Stakeout | This Pokémon's moves have double power against Pokémon that switched in this turn. | |
| Stall | This Pokémon moves last within its priority bracket. Multiple Pokémon with this ability move in order of Speed amongst themselves. | |
| Stalwart | Ignores the effects of opposing Pokémon’s Abilities and moves that redirect moves. | |
| Stamina | Boosts Defense when hit. | |
| Stance Change | Changes Aegislash to Blade Forme before using a damaging move, or Shield Forme before using King's Shield. Pinned to Aegislash | |
| Static | Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being paralyzed. | |
| Steadfast | Whenever this Pokémon flinches, its Speed rises one stage. | |
| Steam Engine | Raises the user's Speed by six stages when it is hit by a Fire- or Water-type attack. The attack still deals damage. | |
| Steelworker | This Pokémon's Steel moves have 1.5× power. | |
| Steely Spirit | Powers up the Steel-type moves of the Pokémon and its allies by 50%. | |
| Stench | This Pokémon's damaging moves have a 10% chance to make the target flinch with each hit if they do not already cause flinching as a secondary effect. | |
| Sticky Hold | This Pokémon's hold item cannot be removed by other Pokémon. | |
| Storm Drain | Immune to all Water-type moves; raises Sp. Atk. by one stage when hit. Redirects all other Pokémon's single-target Water-type moves to it. | |
| Strong Jaw | Strengthens biting moves to 1.5× their power. | |
| Sturdy | When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. One-hit KO moves always fail against it. | |
| Suction Cups | This Pokémon cannot be forced out of battle by moves such as Whirlwind. | |
| Super Luck | This Pokémon's moves have critical hit rates one stage higher than normal. | |
| Supersweet Syrup | A sickly sweet scent spreads across the field the first time the Pokémon enters a battle, lowering the evasiveness of opposing Pokémon. | |
| Supreme Overlord | When the Pokémon enters a battle, its Attack and Sp. Atk stats are boosted by 10% for each fainted ally. | |
| Surge Surfer | Doubles this Pokémon's Speed on Electric Terrain. | |
| Swarm | When this Pokémon has 1/3 or less of its HP remaining, its Bug-type moves inflict 1.5× as much regular damage. | |
| Sweet Veil | Prevents friendly Pokémon from sleeping. | |
| Swift Swim | This Pokémon's Speed is doubled during rain. This bonus does not count as a stat modifier. | |
| Sword of Ruin | The power of the Pokémon’s ruinous sword lowers the Defense stats of all Pokémon except itself by 25%. | |
| Symbiosis | Passes the bearer's held item to an ally when the ally uses up its item. | |
| Synchronize | Whenever this Pokémon is burned, paralyzed, or poisoned, the Pokémon who gave this Pokémon that ailment is also given the ailment. | |
| Tablets of Ruin | The power of the Pokémon’s ruinous wooden tablets lowers the Attack stats of all Pokémon except itself by 25%. | |
| Tangled Feet | Ups evasion if confused. | |
| Tangling Hair | When this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage. | |
| Technician | This Pokémon's moves have 1.5× their power if their base power is 60 or less. | |
| Telepathy | This Pokémon does not take damage from friendly Pokémon's moves, including single-target moves aimed at it. | |
| Tera Shell | The Pokémon’s shell contains the powers of each type. All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective. | |
| Tera Shift | When Terapagos enters a battle, it absorbs the energy around itself and transforms into its Terastal Form. Pinned to Terapagos | |
| Teraform Zero | When Terapagos changes into its Stellar Form, it uses its hidden powers to eliminate all effects of weather and terrain, reducing them to zero. Pinned to Terapagos | |
| Teravolt | This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target. | |
| Thermal Exchange | Boosts the Attack stat when the Pokémon is hit by a Fire-type move. The Pokémon also cannot be burned. | |
| Thick Fat | This Pokémon takes half as much damage from Fire- and Ice-type moves. | |
| Tinted Lens | This Pokémon deals twice as much damage with moves that are not very effective against the target. | |
| Torrent | When this Pokémon has 1/3 or less of its HP remaining, its Water-type moves inflict 1.5× as much regular damage. | |
| Tough Claws | Strengthens moves that make contact to 1.33× their power. | |
| Toxic Boost | This Pokémon has 1.5× its Attack when poisoned. | |
| Toxic Chain | The power of the Pokémon's toxic chain has a 30% chance to badly poison any target the Pokémon hits with a move. | |
| Toxic Debris | Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves. | |
| Trace | When this Pokémon enters battle, it copies a random opponent's ability. | |
| Transistor | Increases the power of Electric-type moves used by this Pokémon by 30%. | |
| Triage | This Pokémon's healing moves have their priority increased by 3. Leech Seed is not affected. | |
| Truant | Every second turn on which this Pokémon should attempt to use a move, it will instead do nothing ("loaf around"). | |
| Turboblaze | This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target. | |
| Unaware | This Pokémon ignores other Pokémon's stat modifiers for the purposes of damage and accuracy calculation. | |
| Unburden | When this Pokémon uses or loses its held item, its Speed is doubled. If it gains another item or leaves battle, this bonus is lost. | |
| Unnerve | Opposing Pokémon cannot eat held Berries while this Pokémon is in battle. Affected Pokémon can still use Bug Bite or Pluck to eat a target's Berry. | |
| Unseen Fist | If the Pokémon uses moves that make contact, it can attack the target even if the target protects itself. | |
| Vessel of Ruin | The power of the Pokémon’s ruinous vessel lowers the Sp. Atk stats of all Pokémon except itself by 25%. | |
| Victory Star | All friendly Pokémon's moves, including this Pokémon's own moves, have 1.1× their usual accuracy while this Pokémon is in battle. | |
| Vital Spirit | This Pokémon cannot be asleep. This causes Rest to fail altogether. | |
| Volt Absorb | Whenever an Electric-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it. | |
| Wandering Spirit | The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact. | |
| Water Absorb | Whenever a Water-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it. | |
| Water Bubble | Halves damage received from Fire-type moves. When this Pokémon uses a Water move, the power is doubled. This Pokémon cannot be burned. | |
| Water Compaction | Raises this Pokémon's Defense by two stages when it's hit by a Water move. Does not negate the move. | |
| Water Veil | This Pokémon cannot be burned. | |
| Weak Armor | Whenever a physical move hits this Pokémon, its Speed rises two stages and its Defense falls one stage. | |
| Well-Baked Body | The Pokémon takes no damage when hit by Fire-type moves. Instead, its Defense stat is boosted by 2 stages. | |
| White Smoke | This Pokémon cannot have its stats lowered by other Pokémon. | |
| Wimp Out | After this Pokémon is hit by a move, if that move caused this Pokémon's HP to drop below half, it switches out. | |
| Wind Power | The Pokémon becomes charged when it is hit by a wind move, doubling the power of Electric-type moves used the following turn. | |
| Wind Rider | Boosts the Pokémon’s Attack stat if Tailwind takes effect or if the Pokémon is hit by a wind move. The Pokémon also takes no damage from wind moves. | |
| Wonder Guard | This Pokémon is immune to damaging moves that are not super effective against it. Pinned to Shedinja | |
| Wonder Skin | Non-damaging moves have exactly 50% base accuracy against this Pokémon. | |
| Zen Mode | Darmanitan switches to Zen Mode after each turn if its HP is at 50% or less (and back to Standard Mode if healed). Pinned to Darmanitan | |
| Zero to Hero | Palafin transforms into its Hero Form when it switches out. Pinned to Palafin |
